Handle mismatching texture size with copy dependencies (#4364)
* Handle mismatching texture size with copy dependencies * Create copy and render textures with the minimum possible size * Only align width for comparisons, assume that height is always exact * Fix IsExactMatch size check * Allow sampler and copy textures to match textures with larger width * Delete texture ChangeSize related code * Move AdjustSize to TextureInfo and give it a better name, adjust usages * Fix GetMinimumWidthInGob when minimumWidth > width * Only update render targets that are actually cleared for clear Avoids creating textures with incorrect sizes * Delete UpdateRenderTargetState method that is not needed anymore Clears now only ever sets the render targets that will be cleared rather than all of them
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12 changed files with 271 additions and 406 deletions
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@ -139,12 +139,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// <summary>
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/// Updates render targets (color and depth-stencil buffers) based on current render target state.
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/// </summary>
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/// <param name="useControl">Use draw buffers information from render target control register</param>
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/// <param name="layered">Indicates if the texture is layered</param>
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/// <param name="updateFlags">Flags indicating which render targets should be updated and how</param>
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/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
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public void UpdateRenderTargetState(bool useControl, bool layered = false, int singleUse = -1)
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public void UpdateRenderTargetState(RenderTargetUpdateFlags updateFlags, int singleUse = -1)
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{
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_stateUpdater.UpdateRenderTargetState(useControl, layered, singleUse);
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_stateUpdater.UpdateRenderTargetState(updateFlags, singleUse);
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}
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/// <summary>
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