Handle mismatching texture size with copy dependencies (#4364)

* Handle mismatching texture size with copy dependencies

* Create copy and render textures with the minimum possible size

* Only align width for comparisons, assume that height is always exact

* Fix IsExactMatch size check

* Allow sampler and copy textures to match textures with larger width

* Delete texture ChangeSize related code

* Move AdjustSize to TextureInfo and give it a better name, adjust usages

* Fix GetMinimumWidthInGob when minimumWidth > width

* Only update render targets that are actually cleared for clear

Avoids creating textures with incorrect sizes

* Delete UpdateRenderTargetState method that is not needed anymore

Clears now only ever sets the render targets that will be cleared rather than all of them
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gdkchan 2023-02-08 04:48:09 -03:00 committed by GitHub
parent 59755818ef
commit 96cf242bcf
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12 changed files with 271 additions and 406 deletions

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@ -139,12 +139,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <summary>
/// Updates render targets (color and depth-stencil buffers) based on current render target state.
/// </summary>
/// <param name="useControl">Use draw buffers information from render target control register</param>
/// <param name="layered">Indicates if the texture is layered</param>
/// <param name="updateFlags">Flags indicating which render targets should be updated and how</param>
/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
public void UpdateRenderTargetState(bool useControl, bool layered = false, int singleUse = -1)
public void UpdateRenderTargetState(RenderTargetUpdateFlags updateFlags, int singleUse = -1)
{
_stateUpdater.UpdateRenderTargetState(useControl, layered, singleUse);
_stateUpdater.UpdateRenderTargetState(updateFlags, singleUse);
}
/// <summary>