Handle mismatching texture size with copy dependencies (#4364)
* Handle mismatching texture size with copy dependencies * Create copy and render textures with the minimum possible size * Only align width for comparisons, assume that height is always exact * Fix IsExactMatch size check * Allow sampler and copy textures to match textures with larger width * Delete texture ChangeSize related code * Move AdjustSize to TextureInfo and give it a better name, adjust usages * Fix GetMinimumWidthInGob when minimumWidth > width * Only update render targets that are actually cleared for clear Avoids creating textures with incorrect sizes * Delete UpdateRenderTargetState method that is not needed anymore Clears now only ever sets the render targets that will be cleared rather than all of them
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12 changed files with 271 additions and 406 deletions
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@ -1,5 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Texture;
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using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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@ -292,5 +294,88 @@ namespace Ryujinx.Graphics.Gpu.Image
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layerSize);
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}
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}
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/// <summary>
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/// Creates texture information for a given mipmap level of the specified parent texture and this information.
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/// </summary>
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/// <param name="parent">The parent texture</param>
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/// <param name="firstLevel">The first level of the texture view</param>
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/// <returns>The adjusted texture information with the new size</returns>
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public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel)
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{
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// When the texture is used as view of another texture, we must
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// ensure that the sizes are valid, otherwise data uploads would fail
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// (and the size wouldn't match the real size used on the host API).
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// Given a parent texture from where the view is created, we have the
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// following rules:
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// - The view size must be equal to the parent size, divided by (2 ^ l),
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// where l is the first mipmap level of the view. The division result must
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// be rounded down, and the result must be clamped to 1.
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// - If the parent format is compressed, and the view format isn't, the
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// view size is calculated as above, but the width and height of the
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// view must be also divided by the compressed format block width and height.
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// - If the parent format is not compressed, and the view is, the view
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// size is calculated as described on the first point, but the width and height
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// of the view must be also multiplied by the block width and height.
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int width = Math.Max(1, parent.Info.Width >> firstLevel);
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int height = Math.Max(1, parent.Info.Height >> firstLevel);
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if (parent.Info.FormatInfo.IsCompressed && !FormatInfo.IsCompressed)
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{
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width = BitUtils.DivRoundUp(width, parent.Info.FormatInfo.BlockWidth);
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height = BitUtils.DivRoundUp(height, parent.Info.FormatInfo.BlockHeight);
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}
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else if (!parent.Info.FormatInfo.IsCompressed && FormatInfo.IsCompressed)
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{
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width *= FormatInfo.BlockWidth;
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height *= FormatInfo.BlockHeight;
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}
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int depthOrLayers;
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if (Target == Target.Texture3D)
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{
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depthOrLayers = Math.Max(1, parent.Info.DepthOrLayers >> firstLevel);
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}
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else
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{
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depthOrLayers = DepthOrLayers;
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}
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// 2D and 2D multisample textures are not considered compatible.
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// This specific case is required for copies, where the source texture might be multisample.
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// In this case, we inherit the parent texture multisample state.
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Target target = Target;
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int samplesInX = SamplesInX;
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int samplesInY = SamplesInY;
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if (target == Target.Texture2D && parent.Target == Target.Texture2DMultisample)
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{
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target = Target.Texture2DMultisample;
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samplesInX = parent.Info.SamplesInX;
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samplesInY = parent.Info.SamplesInY;
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}
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return new TextureInfo(
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GpuAddress,
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width,
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height,
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depthOrLayers,
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Levels,
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samplesInX,
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samplesInY,
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Stride,
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IsLinear,
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GobBlocksInY,
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GobBlocksInZ,
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GobBlocksInTileX,
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target,
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FormatInfo,
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DepthStencilMode,
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SwizzleR,
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SwizzleG,
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SwizzleB,
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SwizzleA);
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}
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}
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}
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