shadertools: Prepare for new target Languages and APIs (#2465)
* shadertools: Prepare for new target Langugaes and APIs This improves shader tools command line by adding support for target language and api. * Address gdkchan's comments
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5 changed files with 87 additions and 19 deletions
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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation.Optimizations;
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using System;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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@ -87,7 +88,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
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string glslCode = GlslGenerator.Generate(sInfo, config);
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ShaderProgram program;
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switch (config.Options.TargetLanguage)
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{
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case TargetLanguage.Glsl:
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program = new ShaderProgram(config.Stage, GlslGenerator.Generate(sInfo, config));
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break;
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default:
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throw new NotImplementedException(config.Options.TargetLanguage.ToString());
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}
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shaderProgramInfo = new ShaderProgramInfo(
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config.GetConstantBufferDescriptors(),
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@ -97,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
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config.ClipDistancesWritten);
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return new ShaderProgram(config.Stage, glslCode);
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return program;
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}
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private static Block[][] DecodeShader(
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