Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
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34 changed files with 1168 additions and 271 deletions
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Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/WaveBuffer.cs
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Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/WaveBuffer.cs
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x38, Pack = 1)]
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struct WaveBuffer
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{
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public long Position;
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public long Size;
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public int FirstSampleOffset;
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public int LastSampleOffset;
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public byte Looping;
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public byte LastBuffer;
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public short Unknown1A;
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public int Unknown1C;
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public long AdpcmLoopContextPosition;
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public long AdpcmLoopContextSize;
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public long Unknown30;
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}
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}
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