diff --git a/src/Ryujinx.Ava/AppHost.cs b/src/Ryujinx.Ava/AppHost.cs index 0c816538..d3e0ea39 100644 --- a/src/Ryujinx.Ava/AppHost.cs +++ b/src/Ryujinx.Ava/AppHost.cs @@ -40,6 +40,7 @@ using SixLabors.ImageSharp; using SixLabors.ImageSharp.Formats.Png; using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Processing; +using SPB.Graphics.Exceptions; using SPB.Graphics.Vulkan; using System; using System.Collections.Generic; @@ -475,11 +476,20 @@ namespace Ryujinx.Ava _windowsMultimediaTimerResolution = null; } - (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(); + if (_rendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow) + { + // Try to bind the OpenGL context before calling the shutdown event. + openGlWindow.MakeCurrent(false, false); - Device.DisposeGpu(); + Device.DisposeGpu(); - (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null); + // Unbind context and destroy everything. + openGlWindow.MakeCurrent(true, false); + } + else + { + Device.DisposeGpu(); + } } private void HideCursorState_Changed(object sender, ReactiveEventArgs state) @@ -930,7 +940,7 @@ namespace Ryujinx.Ava _gpuDoneEvent.Set(); }); - (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null); + (_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true); } public void UpdateStatus() diff --git a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs index a5c8b003..3b2c32e3 100644 --- a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs +++ b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs @@ -123,7 +123,7 @@ namespace Ryujinx.Ava.UI.Renderer } else { - X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow; + X11Window = PlatformHelper.CreateOpenGLWindow(new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100, 100) as GLXWindow; } WindowHandle = X11Window.WindowHandle.RawHandle; diff --git a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs index 305e891a..d427ab88 100644 --- a/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs +++ b/src/Ryujinx.Ava/UI/Renderer/EmbeddedWindowOpenGL.cs @@ -1,9 +1,11 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL; using Ryujinx.Ui.Common.Configuration; using SPB.Graphics; +using SPB.Graphics.Exceptions; using SPB.Graphics.OpenGL; using SPB.Platform; using SPB.Platform.WGL; @@ -18,8 +20,6 @@ namespace Ryujinx.Ava.UI.Renderer public OpenGLContextBase Context { get; set; } - public EmbeddedWindowOpenGL() { } - protected override void OnWindowDestroying() { Context.Dispose(); @@ -62,14 +62,21 @@ namespace Ryujinx.Ava.UI.Renderer Context.MakeCurrent(null); } - public void MakeCurrent() + public void MakeCurrent(bool unbind = false, bool shouldThrow = true) { - Context?.MakeCurrent(_window); - } + try + { + Context?.MakeCurrent(!unbind ? _window : null); + } + catch (ContextException e) + { + if (shouldThrow) + { + throw; + } - public void MakeCurrent(NativeWindowBase window) - { - Context?.MakeCurrent(window); + Logger.Warning?.Print(LogClass.Ui, $"Failed to {(!unbind ? "bind" : "unbind")} OpenGL context: {e}"); + } } public void SwapBuffers() diff --git a/src/Ryujinx/Ui/GLRenderer.cs b/src/Ryujinx/Ui/GLRenderer.cs index e3a9804e..c5699691 100644 --- a/src/Ryujinx/Ui/GLRenderer.cs +++ b/src/Ryujinx/Ui/GLRenderer.cs @@ -1,8 +1,10 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Configuration; +using Ryujinx.Common.Logging; using Ryujinx.Graphics.OpenGL; using Ryujinx.Input.HLE; using SPB.Graphics; +using SPB.Graphics.Exceptions; using SPB.Graphics.OpenGL; using SPB.Platform; using SPB.Platform.GLX; @@ -112,24 +114,30 @@ namespace Ryujinx.Ui protected override void Dispose(bool disposing) { - // Try to bind the OpenGL context before calling the shutdown event + // Try to bind the OpenGL context before calling the shutdown event. try { _openGLContext?.MakeCurrent(_nativeWindow); } - catch (Exception) { } + catch (ContextException e) + { + Logger.Warning?.Print(LogClass.Ui, $"Failed to bind OpenGL context: {e}"); + } Device?.DisposeGpu(); NpadManager.Dispose(); - // Unbind context and destroy everything + // Unbind context and destroy everything. try { _openGLContext?.MakeCurrent(null); } - catch (Exception) { } + catch (ContextException e) + { + Logger.Warning?.Print(LogClass.Ui, $"Failed to unbind OpenGL context: {e}"); + } _openGLContext?.Dispose(); } } -} +} \ No newline at end of file