[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry 2023-06-28 08:59:13 +02:00 committed by GitHub
parent e055217292
commit 9becbd7d72
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GPG key ID: 4AEE18F83AFDEB23
162 changed files with 1611 additions and 1627 deletions

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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
class Operand
{
private const int CbufSlotBits = 5;
private const int CbufSlotLsb = 32 - CbufSlotBits;
private const int CbufSlotLsb = 32 - CbufSlotBits;
private const int CbufSlotMask = (1 << CbufSlotBits) - 1;
public OperandType Type { get; }
@ -30,19 +30,19 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public Operand(OperandType type, int value) : this()
{
Type = type;
Type = type;
Value = value;
}
public Operand(Register reg) : this()
{
Type = OperandType.Register;
Type = OperandType.Register;
Value = PackRegInfo(reg.Index, reg.Type);
}
public Operand(int slot, int offset) : this()
{
Type = OperandType.ConstantBuffer;
Type = OperandType.ConstantBuffer;
Value = PackCbufInfo(slot, offset);
}
@ -76,4 +76,4 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
return BitConverter.Int32BitsToSingle(Value);
}
}
}
}