[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -3,7 +3,6 @@ using Ryujinx.Graphics.Shader.Translation;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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@ -165,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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// this is not valid as the loop condition would be evaluated,
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// and it could erroneously jump back to the start of the loop.
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bool inRange =
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block.Branch.Index < _currEndIndex ||
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block.Branch.Index < _currEndIndex ||
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(block.Branch.Index == _currEndIndex && block.Branch.Index < _loopEndIndex);
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bool isLoop = block.Branch.Index <= block.Index;
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@ -184,11 +183,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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AddNode(Assign(gotoTempAsg.Destination, cond));
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AstOperation branch = new AstOperation(branchOp.Inst);
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AstOperation branch = new(branchOp.Inst);
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AddNode(branch);
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GotoStatement gotoStmt = new GotoStatement(branch, gotoTempAsg, isLoop);
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GotoStatement gotoStmt = new(branch, gotoTempAsg, isLoop);
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_gotos.Add(gotoStmt);
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}
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@ -236,13 +235,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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private void NewBlock(AstBlockType type, IAstNode cond, int endIndex)
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{
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AstBlock childBlock = new AstBlock(type, cond);
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AstBlock childBlock = new(type, cond);
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AddNode(childBlock);
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_blockStack.Push((_currBlock, _currEndIndex, _loopEndIndex));
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_currBlock = childBlock;
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_currBlock = childBlock;
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_currEndIndex = endIndex;
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if (type == AstBlockType.DoWhile)
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@ -316,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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new AstOperand(OperandType.Constant, binding),
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new AstOperand(OperandType.Constant, 0),
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new AstOperand(OperandType.Constant, vecIndex),
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new AstOperand(OperandType.Constant, elemIndex)
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new AstOperand(OperandType.Constant, elemIndex),
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};
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return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
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@ -349,4 +348,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return astOperand;
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}
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}
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}
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}
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