[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry 2023-06-28 08:59:13 +02:00 committed by GitHub
parent e055217292
commit 9becbd7d72
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GPG key ID: 4AEE18F83AFDEB23
162 changed files with 1611 additions and 1627 deletions

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@ -3,7 +3,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
namespace Ryujinx.Graphics.Shader.StructuredIr
@ -165,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// this is not valid as the loop condition would be evaluated,
// and it could erroneously jump back to the start of the loop.
bool inRange =
block.Branch.Index < _currEndIndex ||
block.Branch.Index < _currEndIndex ||
(block.Branch.Index == _currEndIndex && block.Branch.Index < _loopEndIndex);
bool isLoop = block.Branch.Index <= block.Index;
@ -184,11 +183,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AddNode(Assign(gotoTempAsg.Destination, cond));
AstOperation branch = new AstOperation(branchOp.Inst);
AstOperation branch = new(branchOp.Inst);
AddNode(branch);
GotoStatement gotoStmt = new GotoStatement(branch, gotoTempAsg, isLoop);
GotoStatement gotoStmt = new(branch, gotoTempAsg, isLoop);
_gotos.Add(gotoStmt);
}
@ -236,13 +235,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private void NewBlock(AstBlockType type, IAstNode cond, int endIndex)
{
AstBlock childBlock = new AstBlock(type, cond);
AstBlock childBlock = new(type, cond);
AddNode(childBlock);
_blockStack.Push((_currBlock, _currEndIndex, _loopEndIndex));
_currBlock = childBlock;
_currBlock = childBlock;
_currEndIndex = endIndex;
if (type == AstBlockType.DoWhile)
@ -316,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
new AstOperand(OperandType.Constant, binding),
new AstOperand(OperandType.Constant, 0),
new AstOperand(OperandType.Constant, vecIndex),
new AstOperand(OperandType.Constant, elemIndex)
new AstOperand(OperandType.Constant, elemIndex),
};
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
@ -349,4 +348,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return astOperand;
}
}
}
}