[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -20,22 +20,22 @@ namespace Ryujinx.Graphics.Shader
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FragmentIsBgra,
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ViewportInverse,
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FragmentRenderScaleCount,
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RenderScale
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RenderScale,
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}
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public struct SupportBuffer
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{
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internal const int Binding = 0;
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public static int FieldSize;
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public static int RequiredSize;
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public static readonly int FieldSize;
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public static readonly int RequiredSize;
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public static int FragmentAlphaTestOffset;
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public static int FragmentIsBgraOffset;
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public static int ViewportInverseOffset;
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public static int FragmentRenderScaleCountOffset;
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public static int GraphicsRenderScaleOffset;
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public static int ComputeRenderScaleOffset;
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public static readonly int FragmentAlphaTestOffset;
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public static readonly int FragmentIsBgraOffset;
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public static readonly int ViewportInverseOffset;
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public static readonly int FragmentRenderScaleCountOffset;
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public static readonly int GraphicsRenderScaleOffset;
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public static readonly int ComputeRenderScaleOffset;
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public const int FragmentIsBgraCount = 8;
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// One for the render target, 64 for the textures, and 8 for the images.
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@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader
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FieldSize = Unsafe.SizeOf<Vector4<float>>();
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RequiredSize = Unsafe.SizeOf<SupportBuffer>();
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SupportBuffer instance = new SupportBuffer();
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SupportBuffer instance = new();
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FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
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FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
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@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Shader
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new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
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new StructureField(AggregateType.S32, "s_frag_scale_count"),
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new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount)
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new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
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});
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}
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@ -81,4 +81,4 @@ namespace Ryujinx.Graphics.Shader
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// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
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public Array73<Vector4<float>> RenderScale;
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}
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}
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}
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