[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry 2023-06-28 08:59:13 +02:00 committed by GitHub
parent e055217292
commit 9becbd7d72
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
162 changed files with 1611 additions and 1627 deletions

View file

@ -20,22 +20,22 @@ namespace Ryujinx.Graphics.Shader
FragmentIsBgra,
ViewportInverse,
FragmentRenderScaleCount,
RenderScale
RenderScale,
}
public struct SupportBuffer
{
internal const int Binding = 0;
public static int FieldSize;
public static int RequiredSize;
public static readonly int FieldSize;
public static readonly int RequiredSize;
public static int FragmentAlphaTestOffset;
public static int FragmentIsBgraOffset;
public static int ViewportInverseOffset;
public static int FragmentRenderScaleCountOffset;
public static int GraphicsRenderScaleOffset;
public static int ComputeRenderScaleOffset;
public static readonly int FragmentAlphaTestOffset;
public static readonly int FragmentIsBgraOffset;
public static readonly int ViewportInverseOffset;
public static readonly int FragmentRenderScaleCountOffset;
public static readonly int GraphicsRenderScaleOffset;
public static readonly int ComputeRenderScaleOffset;
public const int FragmentIsBgraCount = 8;
// One for the render target, 64 for the textures, and 8 for the images.
@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader
FieldSize = Unsafe.SizeOf<Vector4<float>>();
RequiredSize = Unsafe.SizeOf<SupportBuffer>();
SupportBuffer instance = new SupportBuffer();
SupportBuffer instance = new();
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Shader
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
new StructureField(AggregateType.S32, "s_frag_scale_count"),
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount)
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
});
}
@ -81,4 +81,4 @@ namespace Ryujinx.Graphics.Shader
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
public Array73<Vector4<float>> RenderScale;
}
}
}