[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -13,11 +13,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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Blocks = blocks;
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HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
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HashSet<BasicBlock> visited = new();
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Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
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Stack<BasicBlock> blockStack = new();
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List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocks.Length);
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List<BasicBlock> postOrderBlocks = new(blocks.Length);
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PostOrderMap = new int[blocks.Length];
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@ -50,9 +50,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public static ControlFlowGraph Create(Operation[] operations)
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{
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Dictionary<Operand, BasicBlock> labels = new Dictionary<Operand, BasicBlock>();
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Dictionary<Operand, BasicBlock> labels = new();
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List<BasicBlock> blocks = new List<BasicBlock>();
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List<BasicBlock> blocks = new();
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BasicBlock currentBlock = null;
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@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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void NewNextBlock()
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{
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BasicBlock block = new BasicBlock(blocks.Count);
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BasicBlock block = new(blocks.Count);
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blocks.Add(block);
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@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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currentBlock.Operations.AddLast(operation);
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}
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needsNewBlock = operation.Inst == Instruction.Branch ||
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needsNewBlock = operation.Inst == Instruction.Branch ||
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operation.Inst == Instruction.BranchIfTrue ||
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operation.Inst == Instruction.BranchIfFalse;
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@ -173,4 +173,4 @@ namespace Ryujinx.Graphics.Shader.Translation
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return false;
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}
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}
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}
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}
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