[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry 2023-06-28 08:59:13 +02:00 committed by GitHub
parent e055217292
commit 9becbd7d72
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GPG key ID: 4AEE18F83AFDEB23
162 changed files with 1611 additions and 1627 deletions

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@ -13,11 +13,11 @@ namespace Ryujinx.Graphics.Shader.Translation
{
Blocks = blocks;
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
HashSet<BasicBlock> visited = new();
Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
Stack<BasicBlock> blockStack = new();
List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocks.Length);
List<BasicBlock> postOrderBlocks = new(blocks.Length);
PostOrderMap = new int[blocks.Length];
@ -50,9 +50,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public static ControlFlowGraph Create(Operation[] operations)
{
Dictionary<Operand, BasicBlock> labels = new Dictionary<Operand, BasicBlock>();
Dictionary<Operand, BasicBlock> labels = new();
List<BasicBlock> blocks = new List<BasicBlock>();
List<BasicBlock> blocks = new();
BasicBlock currentBlock = null;
@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Translation
void NewNextBlock()
{
BasicBlock block = new BasicBlock(blocks.Count);
BasicBlock block = new(blocks.Count);
blocks.Add(block);
@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Shader.Translation
currentBlock.Operations.AddLast(operation);
}
needsNewBlock = operation.Inst == Instruction.Branch ||
needsNewBlock = operation.Inst == Instruction.Branch ||
operation.Inst == Instruction.BranchIfTrue ||
operation.Inst == Instruction.BranchIfFalse;
@ -173,4 +173,4 @@ namespace Ryujinx.Graphics.Shader.Translation
return false;
}
}
}
}