[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry 2023-06-28 08:59:13 +02:00 committed by GitHub
parent e055217292
commit 9becbd7d72
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
162 changed files with 1611 additions and 1627 deletions

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@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation.Optimizations;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation
@ -134,7 +133,7 @@ namespace Ryujinx.Graphics.Shader.Translation
AggregateType.Vector2 => 2,
AggregateType.Vector3 => 3,
AggregateType.Vector4 => 4,
_ => 1
_ => 1,
};
if (elemCount == 1)
@ -154,9 +153,9 @@ namespace Ryujinx.Graphics.Shader.Translation
inputs[srcIndex] = operation.GetSource(srcIndex);
}
inputs[inputs.Length - 1] = Const(i);
inputs[^1] = Const(i);
Operation loadOp = new Operation(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
Operation loadOp = new(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
node.List.AddBefore(node, loadOp);
@ -169,8 +168,8 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand isCurrentIndex = Local();
Operand selection = Local();
Operation compareOp = new Operation(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
Operation selectOp = new Operation(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
Operation compareOp = new(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
Operation selectOp = new(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
node.List.AddBefore(node, compareOp);
node.List.AddBefore(node, selectOp);
@ -267,10 +266,8 @@ namespace Ryujinx.Graphics.Shader.Translation
{
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int coordsCount = texOp.Type.GetDimensions();
@ -318,10 +315,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
if (texOp.Inst == Instruction.TextureSize &&
@ -383,8 +377,8 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
@ -393,7 +387,6 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
int coordsCount = texOp.Type.GetDimensions();
@ -453,7 +446,7 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureOperation texOp = (TextureOperation)node.Value;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
int gatherBiasPrecision = config.GpuAccessor.QueryHostGatherBiasPrecision();
@ -462,10 +455,12 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
#pragma warning disable IDE0059 // Remove unnecessary value assignment
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
#pragma warning restore IDE0059
int coordsCount = texOp.Type.GetDimensions();
int coordsIndex = isBindless || isIndexed ? 1 : 0;
@ -536,7 +531,7 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureOperation texOp = (TextureOperation)node.Value;
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QueryHostSupportsNonConstantTextureOffset();
@ -548,16 +543,16 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
int coordsCount = texOp.Type.GetDimensions();
@ -647,12 +642,12 @@ namespace Ryujinx.Graphics.Shader.Translation
if (hasLodBias)
{
sources[dstIndex++] = texOp.GetSource(srcIndex++);
sources[dstIndex++] = texOp.GetSource(srcIndex++);
}
if (isGather && !isShadow)
{
sources[dstIndex++] = texOp.GetSource(srcIndex++);
sources[dstIndex++] = texOp.GetSource(srcIndex++);
}
int coordsIndex = isBindless || isIndexed ? 1 : 0;
@ -712,7 +707,7 @@ namespace Ryujinx.Graphics.Shader.Translation
newSources[coordsIndex + index] = coordPlusOffset;
}
TextureOperation newTexOp = new TextureOperation(
TextureOperation newTexOp = new(
Instruction.TextureSample,
texOp.Type,
texOp.Format,
@ -771,7 +766,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
TextureOperation newTexOp = new TextureOperation(
TextureOperation newTexOp = new(
Instruction.TextureSample,
texOp.Type,
texOp.Format,
@ -862,13 +857,13 @@ namespace Ryujinx.Graphics.Shader.Translation
int maxPositive = format switch
{
TextureFormat.R8Snorm => sbyte.MaxValue,
TextureFormat.R8G8Snorm => sbyte.MaxValue,
TextureFormat.R8G8B8A8Snorm => sbyte.MaxValue,
TextureFormat.R16Snorm => short.MaxValue,
TextureFormat.R16G16Snorm => short.MaxValue,
TextureFormat.R8Snorm => sbyte.MaxValue,
TextureFormat.R8G8Snorm => sbyte.MaxValue,
TextureFormat.R8G8B8A8Snorm => sbyte.MaxValue,
TextureFormat.R16Snorm => short.MaxValue,
TextureFormat.R16G16Snorm => short.MaxValue,
TextureFormat.R16G16B16A16Snorm => short.MaxValue,
_ => 0
_ => 0,
};
// The value being 0 means that the format is not a SNORM format,
@ -886,8 +881,8 @@ namespace Ryujinx.Graphics.Shader.Translation
INode[] uses = dest.UseOps.ToArray();
Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), dest);
Operation normOp = new Operation(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
Operation convOp = new(Instruction.ConvertS32ToFP32, Local(), dest);
Operation normOp = new(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
node = node.List.AddAfter(node, convOp);
node = node.List.AddAfter(node, normOp);
@ -990,4 +985,4 @@ namespace Ryujinx.Graphics.Shader.Translation
return false;
}
}
}
}