[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -7,7 +7,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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using static Ryujinx.Graphics.Shader.Translation.Translator;
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@ -16,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public class TranslatorContext
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{
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private readonly DecodedProgram _program;
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private ShaderConfig _config;
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private readonly ShaderConfig _config;
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public ulong Address { get; }
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@ -59,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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// temporary variable, as long that attribute is written by shader A.
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FunctionCode[] output = new FunctionCode[a.Length + b.Length - 1];
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List<Operation> ops = new List<Operation>(a.Length + b.Length);
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List<Operation> ops = new(a.Length + b.Length);
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Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];
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@ -205,9 +204,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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break;
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}
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ShaderConfig config = new ShaderConfig(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
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ShaderConfig config = new(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
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EmitterContext context = new EmitterContext(default, config, false);
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EmitterContext context = new(default, config, false);
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for (int v = 0; v < maxOutputVertices; v++)
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{
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@ -263,7 +262,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
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TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
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_ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
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_ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()),
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};
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}
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}
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