Fix incorrect tessellation inputs/outputs (#3728)
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
This commit is contained in:
parent
dbe43c1719
commit
9c2500de5f
16 changed files with 284 additions and 164 deletions
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@ -54,6 +54,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int UserAttributeBase = 0x80;
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public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
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public const int UserAttributePerPatchBase = 0x18;
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public const int UserAttributePerPatchEnd = 0x200;
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public const int LoadOutputMask = 1 << 30;
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public const int Mask = 0x3fffffff;
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@ -4,36 +4,30 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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struct AttributeInfo
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{
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private static readonly Dictionary<int, AttributeInfo> BuiltInAttributes = new Dictionary<int, AttributeInfo>()
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private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
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{
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{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
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{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
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{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
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{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
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{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
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{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
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{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
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{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
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{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
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{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
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// Special.
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{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
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@ -55,6 +49,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
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};
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private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
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{
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{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
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};
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public int BaseValue { get; }
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public int Value { get; }
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public int Length { get; }
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@ -76,6 +80,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return (Value - BaseValue) / 4;
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}
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public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch)
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{
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return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr);
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}
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public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
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{
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if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
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@ -86,6 +95,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return From(config, value, isOutAttr).IsValid;
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}
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public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr)
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{
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return FromPatch(config, value, isOutAttr).IsValid;
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}
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public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
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{
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value &= ~3;
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@ -115,7 +129,24 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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return new AttributeInfo(value, 0, 1, AggregateType.FP32);
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}
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else if (BuiltInAttributes.TryGetValue(value, out AttributeInfo info))
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else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info))
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{
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return info;
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}
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return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
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}
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public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr)
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{
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value &= ~3;
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if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
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{
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int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
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return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector | AggregateType.FP32, false);
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}
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else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
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{
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return info;
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}
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@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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int index = BitOperations.TrailingZeroCount(passthroughAttributes);
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WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
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Config.SetOutputUserAttribute(index, perPatch: false);
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Config.SetOutputUserAttribute(index);
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passthroughAttributes &= ~(1 << index);
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}
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@ -364,7 +364,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
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if (targetEnabled)
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{
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Config.SetOutputUserAttribute(rtIndex, perPatch: false);
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Config.SetOutputUserAttribute(rtIndex);
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regIndexBase += 4;
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}
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}
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@ -50,16 +50,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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public bool NextUsesFixedFuncAttributes { get; private set; }
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public int UsedInputAttributes { get; private set; }
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public int UsedOutputAttributes { get; private set; }
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public int UsedInputAttributesPerPatch { get; private set; }
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public int UsedOutputAttributesPerPatch { get; private set; }
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public HashSet<int> UsedInputAttributesPerPatch { get; }
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public HashSet<int> UsedOutputAttributesPerPatch { get; }
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public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
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public int PassthroughAttributes { get; private set; }
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private int _nextUsedInputAttributes;
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private int _thisUsedInputAttributes;
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private Dictionary<int, int> _perPatchAttributeLocations;
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public UInt128 NextInputAttributesComponents { get; private set; }
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public UInt128 ThisInputAttributesComponents { get; private set; }
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public UInt128 NextInputAttributesPerPatchComponents { get; private set; }
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public UInt128 ThisInputAttributesPerPatchComponents { get; private set; }
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private int _usedConstantBuffers;
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private int _usedStorageBuffers;
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@ -119,9 +119,13 @@ namespace Ryujinx.Graphics.Shader.Translation
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public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options)
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{
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Stage = ShaderStage.Compute;
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GpuAccessor = gpuAccessor;
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Options = options;
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Stage = ShaderStage.Compute;
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GpuAccessor = gpuAccessor;
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Options = options;
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UsedInputAttributesPerPatch = new HashSet<int>();
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UsedOutputAttributesPerPatch = new HashSet<int>();
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_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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}
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@ -244,49 +248,71 @@ namespace Ryujinx.Graphics.Shader.Translation
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UsedOutputAttributes |= 1 << index;
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}
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public void SetInputUserAttribute(int index, int component, bool perPatch)
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public void SetInputUserAttribute(int index, int component)
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{
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if (perPatch)
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{
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UsedInputAttributesPerPatch |= 1 << index;
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ThisInputAttributesPerPatchComponents |= UInt128.Pow2(index * 4 + component);
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}
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else
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{
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int mask = 1 << index;
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int mask = 1 << index;
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UsedInputAttributes |= mask;
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_thisUsedInputAttributes |= mask;
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ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
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}
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UsedInputAttributes |= mask;
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_thisUsedInputAttributes |= mask;
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ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
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}
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public void SetOutputUserAttribute(int index, bool perPatch)
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public void SetInputUserAttributePerPatch(int index)
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{
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if (perPatch)
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{
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UsedOutputAttributesPerPatch |= 1 << index;
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}
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else
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{
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UsedOutputAttributes |= 1 << index;
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}
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UsedInputAttributesPerPatch.Add(index);
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}
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public void SetOutputUserAttribute(int index)
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{
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UsedOutputAttributes |= 1 << index;
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}
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public void SetOutputUserAttributePerPatch(int index)
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{
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UsedOutputAttributesPerPatch.Add(index);
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}
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public void MergeFromtNextStage(ShaderConfig config)
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{
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NextInputAttributesComponents = config.ThisInputAttributesComponents;
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NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
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NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
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NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
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MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
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if (UsedOutputAttributesPerPatch.Count != 0)
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{
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// Regular and per-patch input/output locations can't overlap,
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// so we must assign on our location using unused regular input/output locations.
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Dictionary<int, int> locationsMap = new Dictionary<int, int>();
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int freeMask = ~UsedOutputAttributes;
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foreach (int attr in UsedOutputAttributesPerPatch)
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{
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int location = BitOperations.TrailingZeroCount(freeMask);
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if (location == 32)
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{
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config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
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break;
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}
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locationsMap.Add(attr, location);
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freeMask &= ~(1 << location);
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}
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// Both stages must agree on the locations, so use the same "map" for both.
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_perPatchAttributeLocations = locationsMap;
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config._perPatchAttributeLocations = locationsMap;
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}
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if (config.Stage != ShaderStage.Fragment)
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{
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LastInVertexPipeline = false;
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}
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}
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public void MergeOutputUserAttributes(int mask, int maskPerPatch)
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public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch)
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{
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_nextUsedInputAttributes = mask;
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@ -297,10 +323,20 @@ namespace Ryujinx.Graphics.Shader.Translation
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else
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{
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UsedOutputAttributes |= mask;
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UsedOutputAttributesPerPatch |= maskPerPatch;
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UsedOutputAttributesPerPatch.UnionWith(perPatch);
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}
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}
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public int GetPerPatchAttributeLocation(int index)
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{
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if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
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{
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return index;
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}
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return location;
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}
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public bool IsUsedOutputAttribute(int attr)
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{
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// The check for fixed function attributes on the next stage is conservative,
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@ -204,14 +204,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
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}
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UInt128 usedAttributesPerPatch = context.Config.NextInputAttributesPerPatchComponents;
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while (usedAttributesPerPatch != UInt128.Zero)
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if (context.Config.NextUsedInputAttributesPerPatch != null)
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{
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int index = usedAttributesPerPatch.TrailingZeroCount();
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InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: true);
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usedAttributesPerPatch &= ~UInt128.Pow2(index);
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foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x))
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{
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InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
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}
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}
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if (config.NextUsesFixedFuncAttributes)
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@ -236,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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for (int c = 0; c < 4; c++)
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{
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int attrOffset = baseAttr + c * 4;
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context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
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InitializeOutputComponent(context, attrOffset, perPatch);
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}
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}
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@ -1,6 +1,7 @@
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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using System.Linq;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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using static Ryujinx.Graphics.Shader.Translation.Translator;
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@ -137,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (other != null)
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{
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other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, 0);
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other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
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FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
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