Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

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@ -10,13 +10,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
private TableRef<ThreadedCounterEvent> _event;
private CounterType _type;
private TableRef<EventHandler<ulong>> _resultHandler;
private float _divisor;
private bool _hostReserved;
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, bool hostReserved)
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, float divisor, bool hostReserved)
{
_event = evt;
_type = type;
_resultHandler = resultHandler;
_divisor = divisor;
_hostReserved = hostReserved;
}
@ -24,7 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
ThreadedCounterEvent evt = command._event.Get(threaded);
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._hostReserved);
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._divisor, command._hostReserved);
}
}
}