Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

View file

@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
originalInfo.SwizzleB,
originalInfo.SwizzleA);
_intermediaryTexture = new TextureStorage(_renderer, info, view.ScaleFactor);
_intermediaryTexture = new TextureStorage(_renderer, info);
_intermediaryTexture.CreateDefaultView();
}

View file

@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
if (_textureStorage == null || _textureStorage.Info.Width != view.Width || _textureStorage.Info.Height != view.Height)
{
_textureStorage?.Dispose();
_textureStorage = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_textureStorage = new TextureStorage(_renderer, view.Info);
_textureStorage.CreateDefaultView();
}

View file

@ -147,8 +147,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
_areaTexture = new TextureStorage(_renderer, areaInfo, 1);
_searchTexture = new TextureStorage(_renderer, searchInfo, 1);
_areaTexture = new TextureStorage(_renderer, areaInfo);
_searchTexture = new TextureStorage(_renderer, searchInfo);
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
@ -165,11 +165,11 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
{
_outputTexture?.Dispose();
_outputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_outputTexture = new TextureStorage(_renderer, view.Info);
_outputTexture.CreateDefaultView();
_edgeOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_edgeOutputTexture = new TextureStorage(_renderer, view.Info);
_edgeOutputTexture.CreateDefaultView();
_blendOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_blendOutputTexture = new TextureStorage(_renderer, view.Info);
_blendOutputTexture.CreateDefaultView();
DeleteShaders();