Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
This commit is contained in:
parent
fa32ef9275
commit
9c6071a645
51 changed files with 364 additions and 496 deletions
|
@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
|
|||
originalInfo.SwizzleB,
|
||||
originalInfo.SwizzleA);
|
||||
|
||||
_intermediaryTexture = new TextureStorage(_renderer, info, view.ScaleFactor);
|
||||
_intermediaryTexture = new TextureStorage(_renderer, info);
|
||||
_intermediaryTexture.CreateDefaultView();
|
||||
}
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
|
|||
if (_textureStorage == null || _textureStorage.Info.Width != view.Width || _textureStorage.Info.Height != view.Height)
|
||||
{
|
||||
_textureStorage?.Dispose();
|
||||
_textureStorage = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_textureStorage = new TextureStorage(_renderer, view.Info);
|
||||
_textureStorage.CreateDefaultView();
|
||||
}
|
||||
|
||||
|
|
|
@ -147,8 +147,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
|||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
_areaTexture = new TextureStorage(_renderer, areaInfo, 1);
|
||||
_searchTexture = new TextureStorage(_renderer, searchInfo, 1);
|
||||
_areaTexture = new TextureStorage(_renderer, areaInfo);
|
||||
_searchTexture = new TextureStorage(_renderer, searchInfo);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
@ -165,11 +165,11 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
|||
if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
|
||||
{
|
||||
_outputTexture?.Dispose();
|
||||
_outputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_outputTexture = new TextureStorage(_renderer, view.Info);
|
||||
_outputTexture.CreateDefaultView();
|
||||
_edgeOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_edgeOutputTexture = new TextureStorage(_renderer, view.Info);
|
||||
_edgeOutputTexture.CreateDefaultView();
|
||||
_blendOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_blendOutputTexture = new TextureStorage(_renderer, view.Info);
|
||||
_blendOutputTexture.CreateDefaultView();
|
||||
|
||||
DeleteShaders();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue