Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
40
ChocolArm64/Decoders/OpCode64.cs
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ChocolArm64/Decoders/OpCode64.cs
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using ChocolArm64.Instructions;
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using ChocolArm64.State;
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using System;
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namespace ChocolArm64.Decoders
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{
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class OpCode64 : IOpCode64
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{
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public long Position { get; private set; }
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public int RawOpCode { get; private set; }
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public InstEmitter Emitter { get; protected set; }
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public InstInterpreter Interpreter { get; protected set; }
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public RegisterSize RegisterSize { get; protected set; }
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public OpCode64(Inst inst, long position, int opCode)
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{
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Position = position;
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RawOpCode = opCode;
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RegisterSize = RegisterSize.Int64;
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Emitter = inst.Emitter;
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Interpreter = inst.Interpreter;
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}
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public int GetBitsCount()
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{
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switch (RegisterSize)
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{
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case RegisterSize.Int32: return 32;
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case RegisterSize.Int64: return 64;
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case RegisterSize.Simd64: return 64;
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case RegisterSize.Simd128: return 128;
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}
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throw new InvalidOperationException();
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}
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}
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}
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