Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -8,17 +8,17 @@ namespace Ryujinx
{
static class ConsoleLog
{
private static Thread MessageThread;
private static Thread _messageThread;
private static BlockingCollection<LogEventArgs> MessageQueue;
private static BlockingCollection<LogEventArgs> _messageQueue;
private static Dictionary<LogLevel, ConsoleColor> LogColors;
private static Dictionary<LogLevel, ConsoleColor> _logColors;
private static object ConsoleLock;
private static object _consoleLock;
static ConsoleLog()
{
LogColors = new Dictionary<LogLevel, ConsoleColor>()
_logColors = new Dictionary<LogLevel, ConsoleColor>()
{
{ LogLevel.Stub, ConsoleColor.DarkGray },
{ LogLevel.Info, ConsoleColor.White },
@ -26,17 +26,17 @@ namespace Ryujinx
{ LogLevel.Error, ConsoleColor.Red }
};
MessageQueue = new BlockingCollection<LogEventArgs>();
_messageQueue = new BlockingCollection<LogEventArgs>();
ConsoleLock = new object();
_consoleLock = new object();
MessageThread = new Thread(() =>
_messageThread = new Thread(() =>
{
while (!MessageQueue.IsCompleted)
while (!_messageQueue.IsCompleted)
{
try
{
PrintLog(MessageQueue.Take());
PrintLog(_messageQueue.Take());
}
catch (InvalidOperationException)
{
@ -49,39 +49,39 @@ namespace Ryujinx
}
});
MessageThread.IsBackground = true;
MessageThread.Start();
_messageThread.IsBackground = true;
_messageThread.Start();
}
private static void PrintLog(LogEventArgs e)
{
string FormattedTime = e.Time.ToString(@"hh\:mm\:ss\.fff");
string formattedTime = e.Time.ToString(@"hh\:mm\:ss\.fff");
string CurrentThread = Thread.CurrentThread.ManagedThreadId.ToString("d4");
string currentThread = Thread.CurrentThread.ManagedThreadId.ToString("d4");
string Message = FormattedTime + " | " + CurrentThread + " " + e.Message;
string message = formattedTime + " | " + currentThread + " " + e.Message;
if (LogColors.TryGetValue(e.Level, out ConsoleColor Color))
if (_logColors.TryGetValue(e.Level, out ConsoleColor color))
{
lock (ConsoleLock)
lock (_consoleLock)
{
Console.ForegroundColor = Color;
Console.ForegroundColor = color;
Console.WriteLine(Message);
Console.WriteLine(message);
Console.ResetColor();
}
}
else
{
Console.WriteLine(Message);
Console.WriteLine(message);
}
}
public static void Log(object sender, LogEventArgs e)
{
if (!MessageQueue.IsAddingCompleted)
if (!_messageQueue.IsAddingCompleted)
{
MessageQueue.Add(e);
_messageQueue.Add(e);
}
}
}