Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -16,7 +16,7 @@ namespace Ryujinx.UI.Input
public int DPadRight;
public int ButtonMinus;
public int ButtonL;
public int ButtonZL;
public int ButtonZl;
}
public struct JoyConKeyboardRight
@ -32,7 +32,7 @@ namespace Ryujinx.UI.Input
public int ButtonY;
public int ButtonPlus;
public int ButtonR;
public int ButtonZR;
public int ButtonZr;
}
public class JoyConKeyboard
@ -41,62 +41,62 @@ namespace Ryujinx.UI.Input
public JoyConKeyboardRight Right;
public JoyConKeyboard(
JoyConKeyboardLeft Left,
JoyConKeyboardRight Right)
JoyConKeyboardLeft left,
JoyConKeyboardRight right)
{
this.Left = Left;
this.Right = Right;
Left = left;
Right = right;
}
public HidControllerButtons GetButtons(KeyboardState Keyboard)
public HidControllerButtons GetButtons(KeyboardState keyboard)
{
HidControllerButtons Buttons = 0;
HidControllerButtons buttons = 0;
if (Keyboard[(Key)Left.StickButton]) Buttons |= HidControllerButtons.KEY_LSTICK;
if (Keyboard[(Key)Left.DPadUp]) Buttons |= HidControllerButtons.KEY_DUP;
if (Keyboard[(Key)Left.DPadDown]) Buttons |= HidControllerButtons.KEY_DDOWN;
if (Keyboard[(Key)Left.DPadLeft]) Buttons |= HidControllerButtons.KEY_DLEFT;
if (Keyboard[(Key)Left.DPadRight]) Buttons |= HidControllerButtons.KEY_DRIGHT;
if (Keyboard[(Key)Left.ButtonMinus]) Buttons |= HidControllerButtons.KEY_MINUS;
if (Keyboard[(Key)Left.ButtonL]) Buttons |= HidControllerButtons.KEY_L;
if (Keyboard[(Key)Left.ButtonZL]) Buttons |= HidControllerButtons.KEY_ZL;
if (keyboard[(Key)Left.StickButton]) buttons |= HidControllerButtons.KEY_LSTICK;
if (keyboard[(Key)Left.DPadUp]) buttons |= HidControllerButtons.KEY_DUP;
if (keyboard[(Key)Left.DPadDown]) buttons |= HidControllerButtons.KEY_DDOWN;
if (keyboard[(Key)Left.DPadLeft]) buttons |= HidControllerButtons.KEY_DLEFT;
if (keyboard[(Key)Left.DPadRight]) buttons |= HidControllerButtons.KEY_DRIGHT;
if (keyboard[(Key)Left.ButtonMinus]) buttons |= HidControllerButtons.KEY_MINUS;
if (keyboard[(Key)Left.ButtonL]) buttons |= HidControllerButtons.KEY_L;
if (keyboard[(Key)Left.ButtonZl]) buttons |= HidControllerButtons.KEY_ZL;
if (Keyboard[(Key)Right.StickButton]) Buttons |= HidControllerButtons.KEY_RSTICK;
if (Keyboard[(Key)Right.ButtonA]) Buttons |= HidControllerButtons.KEY_A;
if (Keyboard[(Key)Right.ButtonB]) Buttons |= HidControllerButtons.KEY_B;
if (Keyboard[(Key)Right.ButtonX]) Buttons |= HidControllerButtons.KEY_X;
if (Keyboard[(Key)Right.ButtonY]) Buttons |= HidControllerButtons.KEY_Y;
if (Keyboard[(Key)Right.ButtonPlus]) Buttons |= HidControllerButtons.KEY_PLUS;
if (Keyboard[(Key)Right.ButtonR]) Buttons |= HidControllerButtons.KEY_R;
if (Keyboard[(Key)Right.ButtonZR]) Buttons |= HidControllerButtons.KEY_ZR;
if (keyboard[(Key)Right.StickButton]) buttons |= HidControllerButtons.KEY_RSTICK;
if (keyboard[(Key)Right.ButtonA]) buttons |= HidControllerButtons.KEY_A;
if (keyboard[(Key)Right.ButtonB]) buttons |= HidControllerButtons.KEY_B;
if (keyboard[(Key)Right.ButtonX]) buttons |= HidControllerButtons.KEY_X;
if (keyboard[(Key)Right.ButtonY]) buttons |= HidControllerButtons.KEY_Y;
if (keyboard[(Key)Right.ButtonPlus]) buttons |= HidControllerButtons.KEY_PLUS;
if (keyboard[(Key)Right.ButtonR]) buttons |= HidControllerButtons.KEY_R;
if (keyboard[(Key)Right.ButtonZr]) buttons |= HidControllerButtons.KEY_ZR;
return Buttons;
return buttons;
}
public (short, short) GetLeftStick(KeyboardState Keyboard)
public (short, short) GetLeftStick(KeyboardState keyboard)
{
short DX = 0;
short DY = 0;
short dx = 0;
short dy = 0;
if (Keyboard[(Key)Left.StickUp]) DY = short.MaxValue;
if (Keyboard[(Key)Left.StickDown]) DY = -short.MaxValue;
if (Keyboard[(Key)Left.StickLeft]) DX = -short.MaxValue;
if (Keyboard[(Key)Left.StickRight]) DX = short.MaxValue;
if (keyboard[(Key)Left.StickUp]) dy = short.MaxValue;
if (keyboard[(Key)Left.StickDown]) dy = -short.MaxValue;
if (keyboard[(Key)Left.StickLeft]) dx = -short.MaxValue;
if (keyboard[(Key)Left.StickRight]) dx = short.MaxValue;
return (DX, DY);
return (dx, dy);
}
public (short, short) GetRightStick(KeyboardState Keyboard)
public (short, short) GetRightStick(KeyboardState keyboard)
{
short DX = 0;
short DY = 0;
short dx = 0;
short dy = 0;
if (Keyboard[(Key)Right.StickUp]) DY = short.MaxValue;
if (Keyboard[(Key)Right.StickDown]) DY = -short.MaxValue;
if (Keyboard[(Key)Right.StickLeft]) DX = -short.MaxValue;
if (Keyboard[(Key)Right.StickRight]) DX = short.MaxValue;
if (keyboard[(Key)Right.StickUp]) dy = short.MaxValue;
if (keyboard[(Key)Right.StickDown]) dy = -short.MaxValue;
if (keyboard[(Key)Right.StickLeft]) dx = -short.MaxValue;
if (keyboard[(Key)Right.StickRight]) dx = short.MaxValue;
return (DX, DY);
return (dx, dy);
}
}
}