Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -4,7 +4,7 @@ using System;
namespace Ryujinx.Graphics.Memory
{
public class NvGpuVmm : IAMemory, IGalMemory
public class NvGpuVmm : IMemory, IGalMemory
{
public const long AddrSize = 1L << 40;
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Memory
private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
private const int PTLvl1Bit = PTPageBits;
public AMemory Memory { get; private set; }
public MemoryManager Memory { get; private set; }
private NvGpuVmmCache Cache;
@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.Memory
private long[][] PageTable;
public NvGpuVmm(AMemory Memory)
public NvGpuVmm(MemoryManager Memory)
{
this.Memory = Memory;