Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -4,7 +4,7 @@ using System;
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namespace Ryujinx.Graphics.Memory
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{
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public class NvGpuVmm : IAMemory, IGalMemory
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public class NvGpuVmm : IMemory, IGalMemory
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{
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public const long AddrSize = 1L << 40;
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@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Memory
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private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
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private const int PTLvl1Bit = PTPageBits;
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public AMemory Memory { get; private set; }
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public MemoryManager Memory { get; private set; }
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private NvGpuVmmCache Cache;
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@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.Memory
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private long[][] PageTable;
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public NvGpuVmm(AMemory Memory)
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public NvGpuVmm(MemoryManager Memory)
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{
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this.Memory = Memory;
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