Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -44,7 +44,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
Args.Size = 1;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
MemoryHelper.Write(Context.Memory, OutputPosition, Args);
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
@ -68,7 +68,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
Args.SubregionHeightAlignPixels = 0x40;
Args.SubregionCount = 0x10;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
MemoryHelper.Write(Context.Memory, OutputPosition, Args);
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
@ -90,7 +90,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
NvGpuGpuGetCharacteristics Args = AMemoryHelper.Read<NvGpuGpuGetCharacteristics>(Context.Memory, InputPosition);
NvGpuGpuGetCharacteristics Args = MemoryHelper.Read<NvGpuGpuGetCharacteristics>(Context.Memory, InputPosition);
Args.BufferSize = 0xa0;
@ -130,7 +130,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
Args.ChipName = 0x6230326d67;
Args.GrCompbitStoreBaseHw = 0x0;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
MemoryHelper.Write(Context.Memory, OutputPosition, Args);
return NvResult.Success;
}
@ -140,14 +140,14 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
NvGpuGpuGetTpcMasks Args = AMemoryHelper.Read<NvGpuGpuGetTpcMasks>(Context.Memory, InputPosition);
NvGpuGpuGetTpcMasks Args = MemoryHelper.Read<NvGpuGpuGetTpcMasks>(Context.Memory, InputPosition);
if (Args.MaskBufferSize != 0)
{
Args.TpcMask = 3;
}
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
MemoryHelper.Write(Context.Memory, OutputPosition, Args);
return NvResult.Success;
}
@ -161,7 +161,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
Args.Slot = 0x07;
Args.Mask = 0x01;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
MemoryHelper.Write(Context.Memory, OutputPosition, Args);
Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");