Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -44,7 +44,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
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Args.Size = 1;
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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MemoryHelper.Write(Context.Memory, OutputPosition, Args);
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Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
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@ -68,7 +68,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
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Args.SubregionHeightAlignPixels = 0x40;
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Args.SubregionCount = 0x10;
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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MemoryHelper.Write(Context.Memory, OutputPosition, Args);
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Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
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@ -90,7 +90,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuGpuGetCharacteristics Args = AMemoryHelper.Read<NvGpuGpuGetCharacteristics>(Context.Memory, InputPosition);
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NvGpuGpuGetCharacteristics Args = MemoryHelper.Read<NvGpuGpuGetCharacteristics>(Context.Memory, InputPosition);
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Args.BufferSize = 0xa0;
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@ -130,7 +130,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
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Args.ChipName = 0x6230326d67;
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Args.GrCompbitStoreBaseHw = 0x0;
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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MemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return NvResult.Success;
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}
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@ -140,14 +140,14 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuGpuGetTpcMasks Args = AMemoryHelper.Read<NvGpuGpuGetTpcMasks>(Context.Memory, InputPosition);
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NvGpuGpuGetTpcMasks Args = MemoryHelper.Read<NvGpuGpuGetTpcMasks>(Context.Memory, InputPosition);
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if (Args.MaskBufferSize != 0)
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{
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Args.TpcMask = 3;
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}
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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MemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return NvResult.Success;
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}
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@ -161,7 +161,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuGpu
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Args.Slot = 0x07;
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Args.Mask = 0x01;
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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MemoryHelper.Write(Context.Memory, OutputPosition, Args);
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Logger.PrintStub(LogClass.ServiceNv, "Stubbed.");
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