Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -27,7 +27,7 @@ namespace Ryujinx.Tests.Cpu
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
AThreadState ThreadState;
CpuThreadState ThreadState;
if (Rn != 31)
{
@ -53,7 +53,7 @@ namespace Ryujinx.Tests.Cpu
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
AThreadState ThreadState;
CpuThreadState ThreadState;
if (Rn != 31)
{
@ -79,7 +79,7 @@ namespace Ryujinx.Tests.Cpu
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
AThreadState ThreadState;
CpuThreadState ThreadState;
if (Rn != 31)
{
@ -105,7 +105,7 @@ namespace Ryujinx.Tests.Cpu
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
AThreadState ThreadState;
CpuThreadState ThreadState;
if (Rn != 31)
{
@ -133,7 +133,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CompareAgainstUnicorn();
}
@ -152,7 +152,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CompareAgainstUnicorn();
}
@ -171,7 +171,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
CompareAgainstUnicorn();
}
@ -190,7 +190,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CompareAgainstUnicorn();
}
@ -209,7 +209,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CompareAgainstUnicorn();
}
@ -228,7 +228,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
CompareAgainstUnicorn();
}
@ -247,7 +247,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CompareAgainstUnicorn();
}
@ -266,7 +266,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CompareAgainstUnicorn();
}
@ -285,7 +285,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
CompareAgainstUnicorn();
}
@ -304,7 +304,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CompareAgainstUnicorn();
}
@ -323,7 +323,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
CompareAgainstUnicorn();
}
@ -342,7 +342,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
CompareAgainstUnicorn();
}
@ -359,7 +359,7 @@ namespace Ryujinx.Tests.Cpu
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
AThreadState ThreadState;
CpuThreadState ThreadState;
if (Rn != 31)
{
@ -385,7 +385,7 @@ namespace Ryujinx.Tests.Cpu
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
AThreadState ThreadState;
CpuThreadState ThreadState;
if (Rn != 31)
{
@ -411,7 +411,7 @@ namespace Ryujinx.Tests.Cpu
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
AThreadState ThreadState;
CpuThreadState ThreadState;
if (Rn != 31)
{
@ -437,7 +437,7 @@ namespace Ryujinx.Tests.Cpu
Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
AThreadState ThreadState;
CpuThreadState ThreadState;
if (Rn != 31)
{