Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -31,7 +31,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
CompareAgainstUnicorn();
}
@ -55,7 +55,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31);
CompareAgainstUnicorn();
}
@ -79,7 +79,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
CompareAgainstUnicorn();
}
@ -103,7 +103,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31);
CompareAgainstUnicorn();
}
@ -127,7 +127,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
CompareAgainstUnicorn();
}
@ -151,7 +151,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31);
CompareAgainstUnicorn();
}
@ -175,7 +175,7 @@ namespace Ryujinx.Tests.Cpu
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
CompareAgainstUnicorn();
}
@ -199,7 +199,7 @@ namespace Ryujinx.Tests.Cpu
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31);
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31);
CompareAgainstUnicorn();
}