Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -24,7 +24,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X0: _Xd, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _Xd, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -41,7 +41,7 @@ namespace Ryujinx.Tests.Cpu
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uint _W31 = TestContext.CurrentContext.Random.NextUInt();
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AThreadState ThreadState = SingleOpcode(Opcode, X0: _Wd, X31: _W31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _Wd, X31: _W31);
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CompareAgainstUnicorn();
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}
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@ -57,7 +57,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -73,7 +73,7 @@ namespace Ryujinx.Tests.Cpu
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uint _W31 = TestContext.CurrentContext.Random.NextUInt();
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AThreadState ThreadState = SingleOpcode(Opcode, X31: _W31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _W31);
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CompareAgainstUnicorn();
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}
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@ -89,7 +89,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -105,7 +105,7 @@ namespace Ryujinx.Tests.Cpu
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uint _W31 = TestContext.CurrentContext.Random.NextUInt();
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AThreadState ThreadState = SingleOpcode(Opcode, X31: _W31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _W31);
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CompareAgainstUnicorn();
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}
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