Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -29,7 +29,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X3: Xa, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X3: Xa, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -51,7 +51,7 @@ namespace Ryujinx.Tests.Cpu
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uint _W31 = TestContext.CurrentContext.Random.NextUInt();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Wa, X31: _W31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Wa, X31: _W31);
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CompareAgainstUnicorn();
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}
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@ -73,7 +73,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X3: Xa, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X3: Xa, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -95,7 +95,7 @@ namespace Ryujinx.Tests.Cpu
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uint _W31 = TestContext.CurrentContext.Random.NextUInt();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Wa, X31: _W31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Wa, X31: _W31);
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CompareAgainstUnicorn();
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}
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@ -117,7 +117,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Xa, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Xa, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -139,7 +139,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Xa, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Xa, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -161,7 +161,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Xa, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Xa, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -183,7 +183,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Xa, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X3: Xa, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -202,7 +202,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
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CompareAgainstUnicorn();
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}
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@ -221,7 +221,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31);
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CompareAgainstUnicorn();
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}
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