Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -238,7 +238,7 @@ namespace Ryujinx.Tests.Cpu
int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CompareAgainstUnicorn(FPSR.IOC, FpSkips.IfUnderflow, FpTolerances.UpToOneUlps_S);
}
@ -260,7 +260,7 @@ namespace Ryujinx.Tests.Cpu
int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CompareAgainstUnicorn(FPSR.IOC, FpSkips.IfUnderflow, FpTolerances.UpToOneUlps_D);
}
@ -289,7 +289,7 @@ namespace Ryujinx.Tests.Cpu
int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CompareAgainstUnicorn(FPSR.IOC, FpSkips.IfUnderflow, FpTolerances.UpToOneUlps_S);
}
@ -315,7 +315,7 @@ namespace Ryujinx.Tests.Cpu
int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CompareAgainstUnicorn(FPSR.IOC, FpSkips.IfUnderflow, FpTolerances.UpToOneUlps_D);
}
@ -338,7 +338,7 @@ namespace Ryujinx.Tests.Cpu
int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CompareAgainstUnicorn(FpsrMask: FPSR.IOC);
}
@ -360,7 +360,7 @@ namespace Ryujinx.Tests.Cpu
int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CompareAgainstUnicorn(FpsrMask: FPSR.IOC);
}
@ -389,7 +389,7 @@ namespace Ryujinx.Tests.Cpu
int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CompareAgainstUnicorn(FpsrMask: FPSR.IOC);
}
@ -415,7 +415,7 @@ namespace Ryujinx.Tests.Cpu
int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
CompareAgainstUnicorn(FpsrMask: FPSR.IOC);
}