Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -251,7 +251,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0(A);
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -274,7 +274,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -297,7 +297,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -320,7 +320,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -341,7 +341,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A);
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -362,7 +362,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0(A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -385,7 +385,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -408,7 +408,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -431,7 +431,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -452,7 +452,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -475,7 +475,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -498,7 +498,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -521,7 +521,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0E1(A, A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn();
}
@ -542,7 +542,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0(A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn(FpsrMask: FPSR.QC);
}
@ -563,7 +563,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0(A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn(FpsrMask: FPSR.QC);
}
@ -584,7 +584,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0(A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn(FpsrMask: FPSR.QC);
}
@ -607,7 +607,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0(A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn(FpsrMask: FPSR.QC);
}
@ -630,7 +630,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0(A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn(FpsrMask: FPSR.QC);
}
@ -653,7 +653,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
Vector128<float> V1 = MakeVectorE0(A);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
CompareAgainstUnicorn(FpsrMask: FPSR.QC);
}