Support texture rectangle targets (non-normalized coords)
This commit is contained in:
parent
2eccc7023a
commit
9d7a142a48
23 changed files with 473 additions and 356 deletions
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset;
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// Note: A size of 0 is also invalid, the size must be at least 1.
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int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 4, _context.Capabilities.MaximumComputeSharedMemorySize);
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int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
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ComputeShader cs = _shaderCache.GetComputeShader(
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shaderGpuVa,
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@ -671,9 +671,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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addressesArray[index] = baseAddress + shader.Offset;
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}
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bool viewportTransformEnable = GetViewportTransformEnable(state);
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GraphicsShader gs = _shaderCache.GetGraphicsShader(addresses, !viewportTransformEnable);
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GraphicsShader gs = _shaderCache.GetGraphicsShader(state, addresses);
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_vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId;
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@ -734,7 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_context.Renderer.Pipeline.BindProgram(gs.HostProgram);
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}
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private bool GetViewportTransformEnable(GpuState state)
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public bool GetViewportTransformEnable(GpuState state)
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{
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// FIXME: We should read ViewportTransformEnable, but it seems that some games writes 0 there?
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// return state.Get<Boolean32>(MethodOffset.ViewportTransformEnable) != 0;
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@ -199,6 +199,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle)
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{
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int packedId = ReadPackedId(stageIndex, handle);
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int textureId = UnpackTextureId(packedId);
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var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
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ulong poolAddress = _context.MemoryManager.Translate(poolState.Address.Pack());
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TexturePool texturePool = _texturePoolCache.FindOrCreate(poolAddress, poolState.MaximumId);
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return texturePool.GetDescriptor(textureId);
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}
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private int ReadPackedId(int stage, int wordOffset)
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{
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ulong address;
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@ -101,6 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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return (int)((Word5 >> 16) & 0x3fff) + 1;
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}
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public bool UnpackTextureCoordNormalized()
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{
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return (Word5 & (1 << 31)) != 0;
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}
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public int UnpackBaseLevel()
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{
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return (int)(Word7 & 0xf);
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@ -129,6 +129,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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UpdateRenderTargets();
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}
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public TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle)
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{
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return _gpBindingsManager.GetTextureDescriptor(state, stageIndex, handle);
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}
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private void UpdateRenderTargets()
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{
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bool anyChanged = false;
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@ -36,11 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (texture == null)
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{
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ulong address = Address + (ulong)(uint)id * DescriptorSize;
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Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
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TextureDescriptor descriptor = MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
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TextureDescriptor descriptor = GetDescriptor(id);
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TextureInfo info = GetInfo(descriptor);
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@ -66,6 +62,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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return texture;
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}
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public TextureDescriptor GetDescriptor(int id)
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{
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ulong address = Address + (ulong)(uint)id * DescriptorSize;
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Span<byte> data = Context.PhysicalMemory.Read(address, DescriptorSize);
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return MemoryMarshal.Cast<byte, TextureDescriptor>(data)[0];
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}
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protected override void InvalidateRangeImpl(ulong address, ulong size)
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{
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ulong endAddress = address + size;
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@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture1DArray,
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Texture2DArray,
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TextureBuffer,
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Texture2DLinear,
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Texture2DRect,
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CubemapArray
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}
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@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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case TextureTarget.Texture1D: return Target.Texture1D;
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case TextureTarget.Texture2D: return Target.Texture2D;
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case TextureTarget.Texture2DLinear: return Target.Texture2D;
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case TextureTarget.Texture2DRect: return Target.Texture2D;
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case TextureTarget.Texture3D: return Target.Texture3D;
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case TextureTarget.Texture1DArray: return Target.Texture1DArray;
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case TextureTarget.Texture2DArray: return Target.Texture2DArray;
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@ -1,10 +1,10 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Shader
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@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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private const int MaxProgramSize = 0x100000;
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private const TranslationFlags DefaultFlags = TranslationFlags.DebugMode;
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private GpuContext _context;
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private ShaderDumper _dumper;
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@ -69,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return cpShader;
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}
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public GraphicsShader GetGraphicsShader(ShaderAddresses addresses, bool dividePosXY)
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public GraphicsShader GetGraphicsShader(GpuState state, ShaderAddresses addresses)
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{
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bool isCached = _gpPrograms.TryGetValue(addresses, out List<GraphicsShader> list);
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@ -86,28 +88,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
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GraphicsShader gpShaders = new GraphicsShader();
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TranslationFlags flags =
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TranslationFlags.DebugMode |
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TranslationFlags.Unspecialized;
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if (dividePosXY)
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{
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flags |= TranslationFlags.DividePosXY;
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}
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if (addresses.VertexA != 0)
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{
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gpShaders.Shader[0] = TranslateGraphicsShader(flags, addresses.Vertex, addresses.VertexA);
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gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
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}
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else
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{
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gpShaders.Shader[0] = TranslateGraphicsShader(flags, addresses.Vertex);
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gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex);
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}
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gpShaders.Shader[1] = TranslateGraphicsShader(flags, addresses.TessControl);
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gpShaders.Shader[2] = TranslateGraphicsShader(flags, addresses.TessEvaluation);
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gpShaders.Shader[3] = TranslateGraphicsShader(flags, addresses.Geometry);
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gpShaders.Shader[4] = TranslateGraphicsShader(flags, addresses.Fragment);
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gpShaders.Shader[1] = TranslateGraphicsShader(state, ShaderStage.TessellationControl, addresses.TessControl);
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gpShaders.Shader[2] = TranslateGraphicsShader(state, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
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gpShaders.Shader[3] = TranslateGraphicsShader(state, ShaderStage.Geometry, addresses.Geometry);
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gpShaders.Shader[4] = TranslateGraphicsShader(state, ShaderStage.Fragment, addresses.Fragment);
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BackpropQualifiers(gpShaders);
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@ -199,25 +192,31 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return null;
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}
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ShaderProgram program;
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QueryInfoCallback queryInfo = (QueryInfoName info, int index) =>
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{
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switch (info)
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{
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case QueryInfoName.ComputeLocalSizeX:
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return localSizeX;
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case QueryInfoName.ComputeLocalSizeY:
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return localSizeY;
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case QueryInfoName.ComputeLocalSizeZ:
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return localSizeZ;
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case QueryInfoName.ComputeSharedMemorySize:
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return sharedMemorySize;
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}
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const TranslationFlags flags =
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TranslationFlags.Compute |
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TranslationFlags.DebugMode |
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TranslationFlags.Unspecialized;
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return QueryInfoCommon(info);
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};
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ShaderProgram program;
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Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
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program = Translator.Translate(code, GetShaderCapabilities(), flags);
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program = Translator.Translate(code, queryInfo, DefaultFlags | TranslationFlags.Compute);
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int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
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program.Replace(DefineNames.SharedMemorySize, (sharedMemorySize / 4).ToString(CultureInfo.InvariantCulture));
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program.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
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program.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));
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program.Replace(DefineNames.LocalSizeZ, localSizeZ.ToString(CultureInfo.InvariantCulture));
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_dumper.Dump(code, compute: true, out string fullPath, out string codePath);
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if (fullPath != null && codePath != null)
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@ -229,13 +228,30 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return new CachedShader(program, codeCached);
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}
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private CachedShader TranslateGraphicsShader(TranslationFlags flags, ulong gpuVa, ulong gpuVaA = 0)
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private CachedShader TranslateGraphicsShader(GpuState state, ShaderStage stage, ulong gpuVa, ulong gpuVaA = 0)
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{
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if (gpuVa == 0)
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{
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return new CachedShader(null, null);
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}
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QueryInfoCallback queryInfo = (QueryInfoName info, int index) =>
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{
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switch (info)
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{
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case QueryInfoName.IsTextureBuffer:
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return Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index));
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case QueryInfoName.IsTextureRectangle:
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return Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index));
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case QueryInfoName.PrimitiveTopology:
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return (int)GetPrimitiveTopology();
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case QueryInfoName.ViewportTransformEnable:
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return Convert.ToInt32(_context.Methods.GetViewportTransformEnable(state));
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}
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return QueryInfoCommon(info);
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};
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ShaderProgram program;
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int[] codeCached = null;
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@ -245,9 +261,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
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Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
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Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
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program = Translator.Translate(codeA, codeB, GetShaderCapabilities(), flags);
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program = Translator.Translate(codeA, codeB, queryInfo, DefaultFlags);
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// TODO: We should also check "codeA" into account.
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// TODO: We should also take "codeA" into account.
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codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
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_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
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@ -265,7 +281,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
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program = Translator.Translate(code, GetShaderCapabilities(), flags);
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program = Translator.Translate(code, queryInfo, DefaultFlags);
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codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
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@ -278,40 +294,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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if (program.Stage == ShaderStage.Geometry)
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{
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PrimitiveType primitiveType = _context.Methods.PrimitiveType;
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string inPrimitive = "points";
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switch (primitiveType)
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{
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case PrimitiveType.Points:
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inPrimitive = "points";
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break;
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case PrimitiveType.Lines:
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case PrimitiveType.LineLoop:
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case PrimitiveType.LineStrip:
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inPrimitive = "lines";
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break;
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case PrimitiveType.LinesAdjacency:
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case PrimitiveType.LineStripAdjacency:
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inPrimitive = "lines_adjacency";
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break;
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case PrimitiveType.Triangles:
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case PrimitiveType.TriangleStrip:
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case PrimitiveType.TriangleFan:
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inPrimitive = "triangles";
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break;
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case PrimitiveType.TrianglesAdjacency:
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case PrimitiveType.TriangleStripAdjacency:
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inPrimitive = "triangles_adjacency";
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break;
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}
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program.Replace(DefineNames.InputTopologyName, inPrimitive);
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}
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ulong address = _context.MemoryManager.Translate(gpuVa);
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return new CachedShader(program, codeCached);
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@ -350,13 +332,66 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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private ShaderCapabilities GetShaderCapabilities()
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private InputTopology GetPrimitiveTopology()
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{
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return new ShaderCapabilities(
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_context.Capabilities.MaximumViewportDimensions,
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_context.Capabilities.MaximumComputeSharedMemorySize,
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_context.Capabilities.StorageBufferOffsetAlignment,
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_context.Capabilities.SupportsNonConstantTextureOffset);
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switch (_context.Methods.PrimitiveType)
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{
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case PrimitiveType.Points:
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return InputTopology.Points;
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case PrimitiveType.Lines:
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case PrimitiveType.LineLoop:
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case PrimitiveType.LineStrip:
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return InputTopology.Lines;
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case PrimitiveType.LinesAdjacency:
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case PrimitiveType.LineStripAdjacency:
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return InputTopology.LinesAdjacency;
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case PrimitiveType.Triangles:
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case PrimitiveType.TriangleStrip:
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case PrimitiveType.TriangleFan:
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return InputTopology.Triangles;
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case PrimitiveType.TrianglesAdjacency:
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case PrimitiveType.TriangleStripAdjacency:
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return InputTopology.TrianglesAdjacency;
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}
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return InputTopology.Points;
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}
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private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int index)
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{
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return GetTextureDescriptor(state, stageIndex, index).UnpackTextureTarget() == TextureTarget.TextureBuffer;
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}
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private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int index)
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{
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var descriptor = GetTextureDescriptor(state, stageIndex, index);
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TextureTarget target = descriptor.UnpackTextureTarget();
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bool is2DTexture = target == TextureTarget.Texture2D ||
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target == TextureTarget.Texture2DRect;
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return !descriptor.UnpackTextureCoordNormalized() && is2DTexture;
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}
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private Image.TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index)
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{
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return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, index);
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}
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private int QueryInfoCommon(QueryInfoName info)
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{
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switch (info)
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{
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case QueryInfoName.MaximumViewportDimensions:
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return _context.Capabilities.MaximumViewportDimensions;
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case QueryInfoName.StorageBufferOffsetAlignment:
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return _context.Capabilities.StorageBufferOffsetAlignment;
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case QueryInfoName.SupportsNonConstantTextureOffset:
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return Convert.ToInt32(_context.Capabilities.SupportsNonConstantTextureOffset);
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}
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return 0;
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}
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}
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}
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