Use vector transform feedback outputs if possible (#3832)

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gdkchan 2022-11-12 20:20:40 -03:00 committed by GitHub
parent 51a27032f0
commit 9daf029f35
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13 changed files with 180 additions and 82 deletions

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else if (node is AstOperand operand)
{
return context.OperandManager.GetExpression(operand, context.Config);
return context.OperandManager.GetExpression(context, operand);
}
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");

View file

@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
{
int attrOffset = baseAttr.Value + (operand.Value << 2);
return OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: false, indexExpr);
return OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: false, indexExpr);
}
else
{
@ -332,7 +332,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
{
int attrOffset = baseAttr.Value + (operand.Value << 2);
attrName = OperandManager.GetAttributeName(attrOffset, context.Config, perPatch: false, isOutAttr: true);
attrName = OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: true);
}
else
{