Use vector transform feedback outputs if possible (#3832)
This commit is contained in:
parent
51a27032f0
commit
9daf029f35
13 changed files with 180 additions and 82 deletions
|
@ -440,11 +440,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
{
|
||||
PixelImap iq = PixelImap.Unused;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment &&
|
||||
attr >= AttributeConsts.UserAttributeBase &&
|
||||
attr < AttributeConsts.UserAttributeEnd)
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
|
||||
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
|
||||
}
|
||||
else
|
||||
{
|
||||
AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
|
||||
AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
|
||||
{
|
||||
iq = PixelImap.Constant;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
|
||||
|
@ -516,7 +527,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
((isOutAttr && context.Config.LastInVertexPipeline) ||
|
||||
(!isOutAttr && context.Config.Stage == ShaderStage.Fragment)))
|
||||
{
|
||||
DeclareInputOrOutput(context, attr, (attr >> 2) & 3, isOutAttr, iq);
|
||||
DeclareTransformFeedbackInputOrOutput(context, attr, isOutAttr, iq);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -572,7 +583,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
|
||||
{
|
||||
var tfOutput = context.GetTransformFeedbackOutput(attrInfo.BaseValue);
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attrInfo.BaseValue);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
||||
|
@ -595,24 +606,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
|
||||
if (!isOutAttr)
|
||||
if (!isOutAttr &&
|
||||
!perPatch &&
|
||||
(context.Config.PassthroughAttributes & (1 << location)) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
if (!perPatch &&
|
||||
(context.Config.PassthroughAttributes & (1 << location)) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
|
||||
switch (iq)
|
||||
{
|
||||
case PixelImap.Constant:
|
||||
context.Decorate(spvVar, Decoration.Flat);
|
||||
break;
|
||||
case PixelImap.ScreenLinear:
|
||||
context.Decorate(spvVar, Decoration.NoPerspective);
|
||||
break;
|
||||
}
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
}
|
||||
else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd)
|
||||
|
@ -621,22 +620,52 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
}
|
||||
|
||||
if (!isOutAttr)
|
||||
{
|
||||
switch (iq)
|
||||
{
|
||||
case PixelImap.Constant:
|
||||
context.Decorate(spvVar, Decoration.Flat);
|
||||
break;
|
||||
case PixelImap.ScreenLinear:
|
||||
context.Decorate(spvVar, Decoration.NoPerspective);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
context.AddGlobalVariable(spvVar);
|
||||
dict.Add(attrInfo.BaseValue, spvVar);
|
||||
}
|
||||
|
||||
private static void DeclareInputOrOutput(CodeGenContext context, int attr, int component, bool isOutAttr, PixelImap iq = PixelImap.Unused)
|
||||
private static void DeclareTransformFeedbackInputOrOutput(CodeGenContext context, int attr, bool isOutAttr, PixelImap iq = PixelImap.Unused)
|
||||
{
|
||||
var dict = isOutAttr ? context.Outputs : context.Inputs;
|
||||
var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
|
||||
|
||||
bool hasComponent = true;
|
||||
int component = (attr >> 2) & 3;
|
||||
int components = 1;
|
||||
var type = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
if (context.Config.LastInPipeline && isOutAttr)
|
||||
{
|
||||
components = context.Info.GetTransformFeedbackOutputComponents(attr);
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
attr &= ~0xf;
|
||||
type = AggregateType.Vector | AggregateType.FP32;
|
||||
hasComponent = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (dict.ContainsKey(attr))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
||||
var attrType = context.GetType(attrInfo.Type & AggregateType.ElementTypeMask);
|
||||
var attrType = context.GetType(type, components);
|
||||
|
||||
if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
|
||||
{
|
||||
|
@ -656,11 +685,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component);
|
||||
|
||||
if (hasComponent)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component);
|
||||
}
|
||||
|
||||
if (isOutAttr)
|
||||
{
|
||||
var tfOutput = context.GetTransformFeedbackOutput(location, component);
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attr);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue