Use vector transform feedback outputs if possible (#3832)
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51a27032f0
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13 changed files with 180 additions and 82 deletions
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@ -71,12 +71,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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var locations = config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
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var stride = config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
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for (int j = 0; j < locations.Length; j++)
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for (int i = 0; i < locations.Length; i++)
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{
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byte location = locations[j];
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byte location = locations[i];
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if (location < 0xc0)
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{
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context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, j * 4, stride);
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context.Info.TransformFeedbackOutputs[location] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
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}
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}
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}
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@ -42,5 +42,40 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
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}
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public TransformFeedbackOutput GetTransformFeedbackOutput(int attr)
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{
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int index = attr / 4;
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return TransformFeedbackOutputs[index];
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}
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public int GetTransformFeedbackOutputComponents(int attr)
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{
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int index = attr / 4;
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int baseIndex = index & ~3;
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int count = 1;
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for (; count < 4; count++)
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{
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ref var prev = ref TransformFeedbackOutputs[baseIndex + count - 1];
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ref var curr = ref TransformFeedbackOutputs[baseIndex + count];
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int prevOffset = prev.Offset;
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int currOffset = curr.Offset;
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if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
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{
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break;
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}
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}
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if (baseIndex + count <= index)
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{
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return 1;
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}
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return count;
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}
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}
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}
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