Restrict cases where vertex buffer size from index buffer type is used (#3304)
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@ -928,7 +928,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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size = endAddress.Pack() - address + 1;
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if (stride > 0 && indexTypeSmall)
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if (stride > 0 && indexTypeSmall && _drawState.DrawIndexed && !instanced)
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{
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// If the index type is a small integer type, then we might be still able
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// to reduce the vertex buffer size based on the maximum possible index value.
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