Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
This commit is contained in:
parent
097562bc6c
commit
9f12e50a54
56 changed files with 1967 additions and 1746 deletions
351
Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
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351
Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
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@ -0,0 +1,351 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static class AttributeMap
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{
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private enum StagesMask : byte
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{
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None = 0,
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Compute = 1 << (int)ShaderStage.Compute,
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Vertex = 1 << (int)ShaderStage.Vertex,
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TessellationControl = 1 << (int)ShaderStage.TessellationControl,
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TessellationEvaluation = 1 << (int)ShaderStage.TessellationEvaluation,
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Geometry = 1 << (int)ShaderStage.Geometry,
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Fragment = 1 << (int)ShaderStage.Fragment,
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Tessellation = TessellationControl | TessellationEvaluation,
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VertexTessellationGeometry = Vertex | Tessellation | Geometry,
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TessellationGeometryFragment = Tessellation | Geometry | Fragment,
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AllGraphics = Vertex | Tessellation | Geometry | Fragment
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}
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private struct AttributeEntry
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{
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public int BaseOffset { get; }
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public AggregateType Type { get; }
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public IoVariable IoVariable { get; }
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public StagesMask InputMask { get; }
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public StagesMask OutputMask { get; }
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public AttributeEntry(
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int baseOffset,
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AggregateType type,
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IoVariable ioVariable,
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StagesMask inputMask,
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StagesMask outputMask)
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{
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BaseOffset = baseOffset;
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Type = type;
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IoVariable = ioVariable;
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InputMask = inputMask;
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OutputMask = outputMask;
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}
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}
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private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributes;
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private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributesPerPatch;
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static AttributeMap()
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{
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_attributes = CreateMap();
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_attributesPerPatch = CreatePerPatchMap();
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}
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private static IReadOnlyDictionary<int, AttributeEntry> CreateMap()
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{
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var map = new Dictionary<int, AttributeEntry>();
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Add(map, 0x060, AggregateType.S32, IoVariable.PrimitiveId, StagesMask.TessellationGeometryFragment, StagesMask.Geometry);
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Add(map, 0x064, AggregateType.S32, IoVariable.Layer, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x068, AggregateType.S32, IoVariable.ViewportIndex, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x06c, AggregateType.FP32, IoVariable.PointSize, StagesMask.None, StagesMask.VertexTessellationGeometry);
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Add(map, 0x070, AggregateType.Vector4 | AggregateType.FP32, IoVariable.Position, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x080, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.AllGraphics, StagesMask.VertexTessellationGeometry, 32);
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Add(map, 0x280, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x290, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x2a0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x2b0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x2c0, AggregateType.Array | AggregateType.FP32, IoVariable.ClipDistance, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry, 8);
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Add(map, 0x2e0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.PointCoord, StagesMask.Fragment, StagesMask.None);
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Add(map, 0x2e8, AggregateType.FP32, IoVariable.FogCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x2f0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationCoord, StagesMask.TessellationEvaluation, StagesMask.None);
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Add(map, 0x2f8, AggregateType.S32, IoVariable.InstanceId, StagesMask.Vertex, StagesMask.None);
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Add(map, 0x2fc, AggregateType.S32, IoVariable.VertexId, StagesMask.Vertex, StagesMask.None);
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Add(map, 0x300, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TextureCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x3a0, AggregateType.Array | AggregateType.S32, IoVariable.ViewportMask, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
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Add(map, 0x3fc, AggregateType.Bool, IoVariable.FrontFacing, StagesMask.Fragment, StagesMask.None);
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return map;
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}
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private static IReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap()
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{
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var map = new Dictionary<int, AttributeEntry>();
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Add(map, 0x000, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TessellationLevelOuter, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
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Add(map, 0x010, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationLevelInner, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
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Add(map, 0x018, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.TessellationEvaluation, StagesMask.TessellationControl, 31, 0x200);
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return map;
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}
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private static void Add(
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Dictionary<int, AttributeEntry> attributes,
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int offset,
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AggregateType type,
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IoVariable ioVariable,
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StagesMask inputMask,
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StagesMask outputMask,
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int count = 1,
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int upperBound = 0x400)
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{
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int baseOffset = offset;
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int elementsCount = GetElementCount(type);
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for (int index = 0; index < count; index++)
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{
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for (int elementIndex = 0; elementIndex < elementsCount; elementIndex++)
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{
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attributes.Add(offset, new AttributeEntry(baseOffset, type, ioVariable, inputMask, outputMask));
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offset += 4;
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if (offset >= upperBound)
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{
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return;
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}
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}
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}
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}
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public static Operand GenerateAttributeLoad(EmitterContext context, Operand primVertex, int offset, bool isOutput, bool isPerPatch)
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{
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if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
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{
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context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
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return Const(0);
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}
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StagesMask validUseMask = isOutput ? entry.OutputMask : entry.InputMask;
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if (((StagesMask)(1 << (int)context.Config.Stage) & validUseMask) == StagesMask.None)
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{
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context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
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return Const(0);
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}
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if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
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{
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context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
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return Const(0);
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}
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if (HasInvocationId(context.Config.Stage, isOutput) && !isPerPatch)
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{
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primVertex = context.Load(StorageKind.Input, IoVariable.InvocationId);
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}
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int innerOffset = offset - entry.BaseOffset;
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int innerIndex = innerOffset / 4;
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StorageKind storageKind = isPerPatch
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? (isOutput ? StorageKind.OutputPerPatch : StorageKind.InputPerPatch)
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: (isOutput ? StorageKind.Output : StorageKind.Input);
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IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
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AggregateType type = GetType(context.Config, isOutput, innerIndex, in entry);
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int elementCount = GetElementCount(type);
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bool isArray = type.HasFlag(AggregateType.Array);
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bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput);
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bool hasElementIndex = elementCount > 1;
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if (hasArrayIndex && hasElementIndex)
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{
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int arrayIndex = innerIndex / elementCount;
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int elementIndex = innerIndex - (arrayIndex * elementCount);
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return primVertex == null || isArray
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? context.Load(storageKind, ioVariable, primVertex, Const(arrayIndex), Const(elementIndex))
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: context.Load(storageKind, ioVariable, Const(arrayIndex), primVertex, Const(elementIndex));
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}
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else if (hasArrayIndex || hasElementIndex)
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{
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return primVertex == null || isArray || !hasArrayIndex
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? context.Load(storageKind, ioVariable, primVertex, Const(innerIndex))
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: context.Load(storageKind, ioVariable, Const(innerIndex), primVertex);
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}
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else
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{
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return context.Load(storageKind, ioVariable, primVertex);
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}
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}
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public static void GenerateAttributeStore(EmitterContext context, int offset, bool isPerPatch, Operand value)
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{
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if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
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{
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context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
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return;
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}
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if (((StagesMask)(1 << (int)context.Config.Stage) & entry.OutputMask) == StagesMask.None)
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{
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context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
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return;
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}
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if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
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{
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context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
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return;
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}
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Operand invocationId = null;
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if (HasInvocationId(context.Config.Stage, isOutput: true) && !isPerPatch)
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{
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invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
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}
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int innerOffset = offset - entry.BaseOffset;
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int innerIndex = innerOffset / 4;
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StorageKind storageKind = isPerPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
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IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
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AggregateType type = GetType(context.Config, isOutput: true, innerIndex, in entry);
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int elementCount = GetElementCount(type);
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bool isArray = type.HasFlag(AggregateType.Array);
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bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
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bool hasElementIndex = elementCount > 1;
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if (hasArrayIndex && hasElementIndex)
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{
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int arrayIndex = innerIndex / elementCount;
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int elementIndex = innerIndex - (arrayIndex * elementCount);
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if (invocationId == null || isArray)
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{
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context.Store(storageKind, ioVariable, invocationId, Const(arrayIndex), Const(elementIndex), value);
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}
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else
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{
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context.Store(storageKind, ioVariable, Const(arrayIndex), invocationId, Const(elementIndex), value);
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}
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}
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else if (hasArrayIndex || hasElementIndex)
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{
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if (invocationId == null || isArray || !hasArrayIndex)
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{
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context.Store(storageKind, ioVariable, invocationId, Const(innerIndex), value);
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}
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else
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{
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context.Store(storageKind, ioVariable, Const(innerIndex), invocationId, value);
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}
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}
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else
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{
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context.Store(storageKind, ioVariable, invocationId, value);
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}
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}
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private static bool IsSupportedByHost(IGpuAccessor gpuAccessor, ShaderStage stage, IoVariable ioVariable)
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{
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if (ioVariable == IoVariable.ViewportIndex && stage != ShaderStage.Geometry && stage != ShaderStage.Fragment)
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{
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return gpuAccessor.QueryHostSupportsViewportIndexVertexTessellation();
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}
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else if (ioVariable == IoVariable.ViewportMask)
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{
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return gpuAccessor.QueryHostSupportsViewportMask();
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}
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return true;
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}
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public static IoVariable GetIoVariable(ShaderConfig config, int offset, out int location)
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{
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location = 0;
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if (!_attributes.TryGetValue(offset, out AttributeEntry entry))
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{
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return IoVariable.Invalid;
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}
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if (((StagesMask)(1 << (int)config.Stage) & entry.OutputMask) == StagesMask.None)
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{
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return IoVariable.Invalid;
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}
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if (config.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
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{
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location = (offset - entry.BaseOffset) / 16;
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}
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return GetIoVariable(config.Stage, in entry);
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}
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private static IoVariable GetIoVariable(ShaderStage stage, in AttributeEntry entry)
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{
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if (entry.IoVariable == IoVariable.Position && stage == ShaderStage.Fragment)
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{
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return IoVariable.FragmentCoord;
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}
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return entry.IoVariable;
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}
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private static AggregateType GetType(ShaderConfig config, bool isOutput, int innerIndex, in AttributeEntry entry)
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{
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AggregateType type = entry.Type;
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if (entry.IoVariable == IoVariable.UserDefined)
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{
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type = config.GetUserDefinedType(innerIndex / 4, isOutput);
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}
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else if (entry.IoVariable == IoVariable.FragmentOutputColor)
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{
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type = config.GetFragmentOutputColorType(innerIndex / 4);
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}
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return type;
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}
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public static bool HasPrimitiveVertex(ShaderStage stage, bool isOutput)
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{
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if (isOutput)
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{
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return false;
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}
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return stage == ShaderStage.TessellationControl ||
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stage == ShaderStage.TessellationEvaluation ||
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stage == ShaderStage.Geometry;
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}
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public static bool HasInvocationId(ShaderStage stage, bool isOutput)
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{
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return isOutput && stage == ShaderStage.TessellationControl;
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}
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private static int GetElementCount(AggregateType type)
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{
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return (type & AggregateType.ElementCountMask) switch
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{
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AggregateType.Vector2 => 2,
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AggregateType.Vector3 => 3,
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AggregateType.Vector4 => 4,
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_ => 1
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};
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}
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}
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}
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@ -20,7 +20,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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InstAld op = context.GetOp<InstAld>();
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Operand primVertex = context.Copy(GetSrcReg(context, op.SrcB));
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// Some of those attributes are per invocation,
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// so we should ignore any primitive vertex indexing for those.
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bool hasPrimitiveVertex = AttributeMap.HasPrimitiveVertex(context.Config.Stage, op.O) && !op.P;
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if (!op.Phys)
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{
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hasPrimitiveVertex &= HasPrimitiveVertex(op.Imm11);
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}
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Operand primVertex = hasPrimitiveVertex ? context.Copy(GetSrcReg(context, op.SrcB)) : null;
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for (int index = 0; index < (int)op.AlSize + 1; index++)
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{
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@ -33,12 +42,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (op.Phys)
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{
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Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
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Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
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Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
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Operand vecIndex = context.ShiftRightU32(offset, Const(4));
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Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
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context.Copy(Register(rd), context.LoadAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, primVertex));
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StorageKind storageKind = op.O ? StorageKind.Output : StorageKind.Input;
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context.Config.SetUsedFeature(FeatureFlags.IaIndexing);
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context.Copy(Register(rd), context.Load(storageKind, IoVariable.UserDefined, primVertex, vecIndex, elemIndex));
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}
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else if (op.SrcB == RegisterConsts.RegisterZeroIndex || op.P)
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{
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@ -46,14 +56,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.FlagAttributeRead(offset);
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if (op.O && CanLoadOutput(offset))
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bool isOutput = op.O && CanLoadOutput(offset);
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if (!op.P && !isOutput && TryConvertIdToIndexForVulkan(context, offset, out Operand value))
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{
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offset |= AttributeConsts.LoadOutputMask;
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context.Copy(Register(rd), value);
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}
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else
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{
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context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P));
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}
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Operand src = op.P ? AttributePerPatch(offset) : CreateInputAttribute(context, offset);
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context.Copy(Register(rd), src);
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}
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else
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{
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@ -61,14 +73,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.FlagAttributeRead(offset);
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if (op.O && CanLoadOutput(offset))
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{
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offset |= AttributeConsts.LoadOutputMask;
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}
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bool isOutput = op.O && CanLoadOutput(offset);
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Operand src = Const(offset);
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context.Copy(Register(rd), context.LoadAttribute(src, Const(0), primVertex));
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context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, false));
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}
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}
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}
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@ -88,12 +95,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (op.Phys)
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{
|
||||
Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
|
||||
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
|
||||
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
|
||||
Operand invocationId = AttributeMap.HasInvocationId(context.Config.Stage, isOutput: true)
|
||||
? context.Load(StorageKind.Input, IoVariable.InvocationId)
|
||||
: null;
|
||||
|
||||
context.StoreAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, Register(rd));
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.OaIndexing);
|
||||
context.Store(StorageKind.Output, IoVariable.UserDefined, invocationId, vecIndex, elemIndex, Register(rd));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -110,9 +119,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
context.FlagAttributeWritten(offset);
|
||||
|
||||
Operand dest = op.P ? AttributePerPatch(offset) : Attribute(offset);
|
||||
|
||||
context.Copy(dest, Register(rd));
|
||||
AttributeMap.GenerateAttributeStore(context, offset, op.P, Register(rd));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,13 +136,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (op.Idx)
|
||||
{
|
||||
Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
|
||||
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
|
||||
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
|
||||
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
|
||||
|
||||
res = context.LoadAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, Const(0));
|
||||
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IaIndexing);
|
||||
res = context.Load(StorageKind.Input, IoVariable.UserDefined, null, vecIndex, elemIndex);
|
||||
res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -147,9 +153,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (context.Config.ImapTypes[index].GetFirstUsedType() == PixelImap.Perspective)
|
||||
{
|
||||
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
|
||||
res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
|
||||
}
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.PositionX || op.Imm10 == AttributeConsts.PositionY)
|
||||
{
|
||||
// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
|
||||
// because the shader code is not expecting scaled values.
|
||||
res = context.FPDivide(res, context.Load(StorageKind.Input, IoVariable.SupportBlockRenderScale, null, Const(0)));
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
{
|
||||
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
|
||||
// This weird trick makes it behave.
|
||||
res = context.ICompareLess(context.INegate(context.IConvertS32ToFP32(res)), Const(0));
|
||||
}
|
||||
}
|
||||
|
||||
if (op.IpaOp == IpaOp.Multiply && !isFixedFunc)
|
||||
|
@ -216,17 +234,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
if (tempXLocal != null)
|
||||
{
|
||||
context.Copy(Attribute(AttributeConsts.PositionX), tempXLocal);
|
||||
context.Copy(context.Load(StorageKind.Input, IoVariable.Position, null, Const(0)), tempXLocal);
|
||||
}
|
||||
|
||||
if (tempYLocal != null)
|
||||
{
|
||||
context.Copy(Attribute(AttributeConsts.PositionY), tempYLocal);
|
||||
context.Copy(context.Load(StorageKind.Input, IoVariable.Position, null, Const(1)), tempYLocal);
|
||||
}
|
||||
|
||||
if (tempZLocal != null)
|
||||
{
|
||||
context.Copy(Attribute(AttributeConsts.PositionZ), tempZLocal);
|
||||
context.Copy(context.Load(StorageKind.Input, IoVariable.Position, null, Const(2)), tempZLocal);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -241,6 +259,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
private static bool HasPrimitiveVertex(int attr)
|
||||
{
|
||||
return attr != AttributeConsts.PrimitiveId &&
|
||||
attr != AttributeConsts.TessCoordX &&
|
||||
attr != AttributeConsts.TessCoordY;
|
||||
}
|
||||
|
||||
private static bool CanLoadOutput(int attr)
|
||||
{
|
||||
return attr != AttributeConsts.TessCoordX && attr != AttributeConsts.TessCoordY;
|
||||
|
@ -252,13 +277,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
// TODO: If two sided rendering is enabled, then this should return
|
||||
// FrontColor if the fragment is front facing, and back color otherwise.
|
||||
int index = (attr - AttributeConsts.FrontColorDiffuseR) >> 4;
|
||||
int userAttrIndex = context.Config.GetFreeUserAttribute(isOutput: false, index);
|
||||
Operand frontAttr = Attribute(AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf));
|
||||
|
||||
context.Config.SetInputUserAttributeFixedFunc(userAttrIndex);
|
||||
|
||||
selectedAttr = frontAttr;
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
|
||||
return true;
|
||||
}
|
||||
else if (attr == AttributeConsts.FogCoord)
|
||||
{
|
||||
// TODO: We likely need to emulate the fixed-function functionality for FogCoord here.
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
|
||||
return true;
|
||||
}
|
||||
else if (attr >= AttributeConsts.BackColorDiffuseR && attr < AttributeConsts.ClipDistance0)
|
||||
|
@ -268,14 +293,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
|
||||
{
|
||||
selectedAttr = Attribute(FixedFuncToUserAttribute(context.Config, attr, AttributeConsts.TexCoordBase, 4, isOutput: false));
|
||||
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
|
||||
return true;
|
||||
}
|
||||
|
||||
selectedAttr = Attribute(attr);
|
||||
selectedAttr = GenerateIpaLoad(context, attr);
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Operand GenerateIpaLoad(EmitterContext context, int offset)
|
||||
{
|
||||
return AttributeMap.GenerateAttributeLoad(context, null, offset, isOutput: false, isPerPatch: false);
|
||||
}
|
||||
|
||||
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
|
||||
{
|
||||
bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
|
||||
|
@ -286,13 +316,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.Layer, 0, isOutput);
|
||||
config.SetLayerOutputAttribute(attr);
|
||||
}
|
||||
else if (attr == AttributeConsts.FogCoord)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
|
||||
}
|
||||
else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr, isOutput);
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
|
||||
}
|
||||
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
|
||||
{
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 4, isOutput);
|
||||
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
|
||||
}
|
||||
|
||||
return attr;
|
||||
|
@ -301,11 +335,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, int baseAttr, int baseIndex, bool isOutput)
|
||||
{
|
||||
int index = (attr - baseAttr) >> 4;
|
||||
int userAttrIndex = config.GetFreeUserAttribute(isOutput, index);
|
||||
int userAttrIndex = config.GetFreeUserAttribute(isOutput, baseIndex + index);
|
||||
|
||||
if ((uint)userAttrIndex < Constants.MaxAttributes)
|
||||
{
|
||||
userAttrIndex += baseIndex;
|
||||
attr = AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf);
|
||||
|
||||
if (isOutput)
|
||||
|
@ -317,25 +350,34 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
config.SetInputUserAttributeFixedFunc(userAttrIndex);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
config.GpuAccessor.Log($"No enough user attributes for fixed attribute offset 0x{attr:X}.");
|
||||
}
|
||||
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static Operand CreateInputAttribute(EmitterContext context, int attr)
|
||||
private static bool TryConvertIdToIndexForVulkan(EmitterContext context, int attr, out Operand value)
|
||||
{
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
if (attr == AttributeConsts.InstanceId)
|
||||
{
|
||||
return context.ISubtract(Attribute(AttributeConsts.InstanceIndex), Attribute(AttributeConsts.BaseInstance));
|
||||
value = context.ISubtract(
|
||||
context.Load(StorageKind.Input, IoVariable.InstanceIndex),
|
||||
context.Load(StorageKind.Input, IoVariable.BaseInstance));
|
||||
return true;
|
||||
}
|
||||
else if (attr == AttributeConsts.VertexId)
|
||||
{
|
||||
return Attribute(AttributeConsts.VertexIndex);
|
||||
value = context.Load(StorageKind.Input, IoVariable.VertexIndex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return Attribute(attr);
|
||||
value = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
Operand value = GetSrcReg(context, op.SrcB);
|
||||
|
||||
Operand res = EmitAtomicOp(context, Instruction.MrGlobal, op.Op, op.Size, addrLow, addrHigh, value);
|
||||
Operand res = EmitAtomicOp(context, StorageKind.GlobalMemory, op.Op, op.Size, addrLow, addrHigh, value);
|
||||
|
||||
context.Copy(GetDest(op.Dest), res);
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
_ => AtomSize.U32
|
||||
};
|
||||
|
||||
Operand res = EmitAtomicOp(context, Instruction.MrShared, op.AtomOp, size, offset, Const(0), value);
|
||||
Operand res = EmitAtomicOp(context, StorageKind.SharedMemory, op.AtomOp, size, offset, Const(0), value);
|
||||
|
||||
context.Copy(GetDest(op.Dest), res);
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, new Register(op.SrcA, RegisterType.Gpr), op.E, op.Imm20);
|
||||
|
||||
EmitAtomicOp(context, Instruction.MrGlobal, (AtomOp)op.RedOp, op.RedSize, addrLow, addrHigh, GetDest(op.SrcB));
|
||||
EmitAtomicOp(context, StorageKind.GlobalMemory, (AtomOp)op.RedOp, op.RedSize, addrLow, addrHigh, GetDest(op.SrcB));
|
||||
}
|
||||
|
||||
public static void Stg(EmitterContext context)
|
||||
|
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
private static Operand EmitAtomicOp(
|
||||
EmitterContext context,
|
||||
Instruction mr,
|
||||
StorageKind storageKind,
|
||||
AtomOp op,
|
||||
AtomSize type,
|
||||
Operand addrLow,
|
||||
|
@ -170,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Add:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicAdd(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicAdd(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.And:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicAnd(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicAnd(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Xor:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicXor(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicXor(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -200,7 +200,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Or:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicOr(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicOr(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -210,11 +210,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Max:
|
||||
if (type == AtomSize.S32)
|
||||
{
|
||||
res = context.AtomicMaxS32(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicMaxS32(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else if (type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicMaxU32(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicMaxU32(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -224,11 +224,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
case AtomOp.Min:
|
||||
if (type == AtomSize.S32)
|
||||
{
|
||||
res = context.AtomicMinS32(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicMinS32(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else if (type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicMinU32(mr, addrLow, addrHigh, value);
|
||||
res = context.AtomicMinU32(storageKind, addrLow, addrHigh, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -76,11 +76,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
switch (op.SReg)
|
||||
{
|
||||
case SReg.LaneId:
|
||||
src = Attribute(AttributeConsts.LaneId);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
|
||||
break;
|
||||
|
||||
case SReg.InvocationId:
|
||||
src = Attribute(AttributeConsts.InvocationId);
|
||||
src = context.Load(StorageKind.Input, IoVariable.InvocationId);
|
||||
break;
|
||||
|
||||
case SReg.YDirection:
|
||||
|
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
case SReg.ThreadKill:
|
||||
src = context.Config.Stage == ShaderStage.Fragment ? Attribute(AttributeConsts.ThreadKill) : Const(0);
|
||||
src = context.Config.Stage == ShaderStage.Fragment ? context.Load(StorageKind.Input, IoVariable.ThreadKill) : Const(0);
|
||||
break;
|
||||
|
||||
case SReg.InvocationInfo:
|
||||
|
@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
if (context.Config.Stage == ShaderStage.TessellationControl ||
|
||||
context.Config.Stage == ShaderStage.TessellationEvaluation)
|
||||
{
|
||||
src = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
|
||||
src = context.ShiftLeft(context.Load(StorageKind.Input, IoVariable.PatchVertices), Const(16));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -115,9 +115,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
case SReg.TId:
|
||||
Operand tidX = Attribute(AttributeConsts.ThreadIdX);
|
||||
Operand tidY = Attribute(AttributeConsts.ThreadIdY);
|
||||
Operand tidZ = Attribute(AttributeConsts.ThreadIdZ);
|
||||
Operand tidX = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(0));
|
||||
Operand tidY = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(1));
|
||||
Operand tidZ = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(2));
|
||||
|
||||
tidY = context.ShiftLeft(tidY, Const(16));
|
||||
tidZ = context.ShiftLeft(tidZ, Const(26));
|
||||
|
@ -126,39 +126,39 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
break;
|
||||
|
||||
case SReg.TIdX:
|
||||
src = Attribute(AttributeConsts.ThreadIdX);
|
||||
src = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(0));
|
||||
break;
|
||||
case SReg.TIdY:
|
||||
src = Attribute(AttributeConsts.ThreadIdY);
|
||||
src = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(1));
|
||||
break;
|
||||
case SReg.TIdZ:
|
||||
src = Attribute(AttributeConsts.ThreadIdZ);
|
||||
src = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(2));
|
||||
break;
|
||||
|
||||
case SReg.CtaIdX:
|
||||
src = Attribute(AttributeConsts.CtaIdX);
|
||||
src = context.Load(StorageKind.Input, IoVariable.CtaId, null, Const(0));
|
||||
break;
|
||||
case SReg.CtaIdY:
|
||||
src = Attribute(AttributeConsts.CtaIdY);
|
||||
src = context.Load(StorageKind.Input, IoVariable.CtaId, null, Const(1));
|
||||
break;
|
||||
case SReg.CtaIdZ:
|
||||
src = Attribute(AttributeConsts.CtaIdZ);
|
||||
src = context.Load(StorageKind.Input, IoVariable.CtaId, null, Const(2));
|
||||
break;
|
||||
|
||||
case SReg.EqMask:
|
||||
src = Attribute(AttributeConsts.EqMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupEqMask, null, Const(0));
|
||||
break;
|
||||
case SReg.LtMask:
|
||||
src = Attribute(AttributeConsts.LtMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupLtMask, null, Const(0));
|
||||
break;
|
||||
case SReg.LeMask:
|
||||
src = Attribute(AttributeConsts.LeMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupLeMask, null, Const(0));
|
||||
break;
|
||||
case SReg.GtMask:
|
||||
src = Attribute(AttributeConsts.GtMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupGtMask, null, Const(0));
|
||||
break;
|
||||
case SReg.GeMask:
|
||||
src = Attribute(AttributeConsts.GeMask);
|
||||
src = context.Load(StorageKind.Input, IoVariable.SubgroupGeMask, null, Const(0));
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue