Refactor attribute handling on the shader generator (#4565)

* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
This commit is contained in:
gdkchan 2023-04-25 19:51:07 -03:00 committed by GitHub
parent 097562bc6c
commit 9f12e50a54
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GPG key ID: 4AEE18F83AFDEB23
56 changed files with 1967 additions and 1746 deletions

View file

@ -0,0 +1,351 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static class AttributeMap
{
private enum StagesMask : byte
{
None = 0,
Compute = 1 << (int)ShaderStage.Compute,
Vertex = 1 << (int)ShaderStage.Vertex,
TessellationControl = 1 << (int)ShaderStage.TessellationControl,
TessellationEvaluation = 1 << (int)ShaderStage.TessellationEvaluation,
Geometry = 1 << (int)ShaderStage.Geometry,
Fragment = 1 << (int)ShaderStage.Fragment,
Tessellation = TessellationControl | TessellationEvaluation,
VertexTessellationGeometry = Vertex | Tessellation | Geometry,
TessellationGeometryFragment = Tessellation | Geometry | Fragment,
AllGraphics = Vertex | Tessellation | Geometry | Fragment
}
private struct AttributeEntry
{
public int BaseOffset { get; }
public AggregateType Type { get; }
public IoVariable IoVariable { get; }
public StagesMask InputMask { get; }
public StagesMask OutputMask { get; }
public AttributeEntry(
int baseOffset,
AggregateType type,
IoVariable ioVariable,
StagesMask inputMask,
StagesMask outputMask)
{
BaseOffset = baseOffset;
Type = type;
IoVariable = ioVariable;
InputMask = inputMask;
OutputMask = outputMask;
}
}
private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributes;
private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributesPerPatch;
static AttributeMap()
{
_attributes = CreateMap();
_attributesPerPatch = CreatePerPatchMap();
}
private static IReadOnlyDictionary<int, AttributeEntry> CreateMap()
{
var map = new Dictionary<int, AttributeEntry>();
Add(map, 0x060, AggregateType.S32, IoVariable.PrimitiveId, StagesMask.TessellationGeometryFragment, StagesMask.Geometry);
Add(map, 0x064, AggregateType.S32, IoVariable.Layer, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x068, AggregateType.S32, IoVariable.ViewportIndex, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x06c, AggregateType.FP32, IoVariable.PointSize, StagesMask.None, StagesMask.VertexTessellationGeometry);
Add(map, 0x070, AggregateType.Vector4 | AggregateType.FP32, IoVariable.Position, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x080, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.AllGraphics, StagesMask.VertexTessellationGeometry, 32);
Add(map, 0x280, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x290, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x2a0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x2b0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x2c0, AggregateType.Array | AggregateType.FP32, IoVariable.ClipDistance, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry, 8);
Add(map, 0x2e0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.PointCoord, StagesMask.Fragment, StagesMask.None);
Add(map, 0x2e8, AggregateType.FP32, IoVariable.FogCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x2f0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationCoord, StagesMask.TessellationEvaluation, StagesMask.None);
Add(map, 0x2f8, AggregateType.S32, IoVariable.InstanceId, StagesMask.Vertex, StagesMask.None);
Add(map, 0x2fc, AggregateType.S32, IoVariable.VertexId, StagesMask.Vertex, StagesMask.None);
Add(map, 0x300, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TextureCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x3a0, AggregateType.Array | AggregateType.S32, IoVariable.ViewportMask, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x3fc, AggregateType.Bool, IoVariable.FrontFacing, StagesMask.Fragment, StagesMask.None);
return map;
}
private static IReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap()
{
var map = new Dictionary<int, AttributeEntry>();
Add(map, 0x000, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TessellationLevelOuter, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
Add(map, 0x010, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationLevelInner, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
Add(map, 0x018, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.TessellationEvaluation, StagesMask.TessellationControl, 31, 0x200);
return map;
}
private static void Add(
Dictionary<int, AttributeEntry> attributes,
int offset,
AggregateType type,
IoVariable ioVariable,
StagesMask inputMask,
StagesMask outputMask,
int count = 1,
int upperBound = 0x400)
{
int baseOffset = offset;
int elementsCount = GetElementCount(type);
for (int index = 0; index < count; index++)
{
for (int elementIndex = 0; elementIndex < elementsCount; elementIndex++)
{
attributes.Add(offset, new AttributeEntry(baseOffset, type, ioVariable, inputMask, outputMask));
offset += 4;
if (offset >= upperBound)
{
return;
}
}
}
}
public static Operand GenerateAttributeLoad(EmitterContext context, Operand primVertex, int offset, bool isOutput, bool isPerPatch)
{
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
return Const(0);
}
StagesMask validUseMask = isOutput ? entry.OutputMask : entry.InputMask;
if (((StagesMask)(1 << (int)context.Config.Stage) & validUseMask) == StagesMask.None)
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
return Const(0);
}
if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
return Const(0);
}
if (HasInvocationId(context.Config.Stage, isOutput) && !isPerPatch)
{
primVertex = context.Load(StorageKind.Input, IoVariable.InvocationId);
}
int innerOffset = offset - entry.BaseOffset;
int innerIndex = innerOffset / 4;
StorageKind storageKind = isPerPatch
? (isOutput ? StorageKind.OutputPerPatch : StorageKind.InputPerPatch)
: (isOutput ? StorageKind.Output : StorageKind.Input);
IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
AggregateType type = GetType(context.Config, isOutput, innerIndex, in entry);
int elementCount = GetElementCount(type);
bool isArray = type.HasFlag(AggregateType.Array);
bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput);
bool hasElementIndex = elementCount > 1;
if (hasArrayIndex && hasElementIndex)
{
int arrayIndex = innerIndex / elementCount;
int elementIndex = innerIndex - (arrayIndex * elementCount);
return primVertex == null || isArray
? context.Load(storageKind, ioVariable, primVertex, Const(arrayIndex), Const(elementIndex))
: context.Load(storageKind, ioVariable, Const(arrayIndex), primVertex, Const(elementIndex));
}
else if (hasArrayIndex || hasElementIndex)
{
return primVertex == null || isArray || !hasArrayIndex
? context.Load(storageKind, ioVariable, primVertex, Const(innerIndex))
: context.Load(storageKind, ioVariable, Const(innerIndex), primVertex);
}
else
{
return context.Load(storageKind, ioVariable, primVertex);
}
}
public static void GenerateAttributeStore(EmitterContext context, int offset, bool isPerPatch, Operand value)
{
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
return;
}
if (((StagesMask)(1 << (int)context.Config.Stage) & entry.OutputMask) == StagesMask.None)
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
return;
}
if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
return;
}
Operand invocationId = null;
if (HasInvocationId(context.Config.Stage, isOutput: true) && !isPerPatch)
{
invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
}
int innerOffset = offset - entry.BaseOffset;
int innerIndex = innerOffset / 4;
StorageKind storageKind = isPerPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
AggregateType type = GetType(context.Config, isOutput: true, innerIndex, in entry);
int elementCount = GetElementCount(type);
bool isArray = type.HasFlag(AggregateType.Array);
bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
bool hasElementIndex = elementCount > 1;
if (hasArrayIndex && hasElementIndex)
{
int arrayIndex = innerIndex / elementCount;
int elementIndex = innerIndex - (arrayIndex * elementCount);
if (invocationId == null || isArray)
{
context.Store(storageKind, ioVariable, invocationId, Const(arrayIndex), Const(elementIndex), value);
}
else
{
context.Store(storageKind, ioVariable, Const(arrayIndex), invocationId, Const(elementIndex), value);
}
}
else if (hasArrayIndex || hasElementIndex)
{
if (invocationId == null || isArray || !hasArrayIndex)
{
context.Store(storageKind, ioVariable, invocationId, Const(innerIndex), value);
}
else
{
context.Store(storageKind, ioVariable, Const(innerIndex), invocationId, value);
}
}
else
{
context.Store(storageKind, ioVariable, invocationId, value);
}
}
private static bool IsSupportedByHost(IGpuAccessor gpuAccessor, ShaderStage stage, IoVariable ioVariable)
{
if (ioVariable == IoVariable.ViewportIndex && stage != ShaderStage.Geometry && stage != ShaderStage.Fragment)
{
return gpuAccessor.QueryHostSupportsViewportIndexVertexTessellation();
}
else if (ioVariable == IoVariable.ViewportMask)
{
return gpuAccessor.QueryHostSupportsViewportMask();
}
return true;
}
public static IoVariable GetIoVariable(ShaderConfig config, int offset, out int location)
{
location = 0;
if (!_attributes.TryGetValue(offset, out AttributeEntry entry))
{
return IoVariable.Invalid;
}
if (((StagesMask)(1 << (int)config.Stage) & entry.OutputMask) == StagesMask.None)
{
return IoVariable.Invalid;
}
if (config.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
{
location = (offset - entry.BaseOffset) / 16;
}
return GetIoVariable(config.Stage, in entry);
}
private static IoVariable GetIoVariable(ShaderStage stage, in AttributeEntry entry)
{
if (entry.IoVariable == IoVariable.Position && stage == ShaderStage.Fragment)
{
return IoVariable.FragmentCoord;
}
return entry.IoVariable;
}
private static AggregateType GetType(ShaderConfig config, bool isOutput, int innerIndex, in AttributeEntry entry)
{
AggregateType type = entry.Type;
if (entry.IoVariable == IoVariable.UserDefined)
{
type = config.GetUserDefinedType(innerIndex / 4, isOutput);
}
else if (entry.IoVariable == IoVariable.FragmentOutputColor)
{
type = config.GetFragmentOutputColorType(innerIndex / 4);
}
return type;
}
public static bool HasPrimitiveVertex(ShaderStage stage, bool isOutput)
{
if (isOutput)
{
return false;
}
return stage == ShaderStage.TessellationControl ||
stage == ShaderStage.TessellationEvaluation ||
stage == ShaderStage.Geometry;
}
public static bool HasInvocationId(ShaderStage stage, bool isOutput)
{
return isOutput && stage == ShaderStage.TessellationControl;
}
private static int GetElementCount(AggregateType type)
{
return (type & AggregateType.ElementCountMask) switch
{
AggregateType.Vector2 => 2,
AggregateType.Vector3 => 3,
AggregateType.Vector4 => 4,
_ => 1
};
}
}
}

View file

@ -20,7 +20,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstAld op = context.GetOp<InstAld>();
Operand primVertex = context.Copy(GetSrcReg(context, op.SrcB));
// Some of those attributes are per invocation,
// so we should ignore any primitive vertex indexing for those.
bool hasPrimitiveVertex = AttributeMap.HasPrimitiveVertex(context.Config.Stage, op.O) && !op.P;
if (!op.Phys)
{
hasPrimitiveVertex &= HasPrimitiveVertex(op.Imm11);
}
Operand primVertex = hasPrimitiveVertex ? context.Copy(GetSrcReg(context, op.SrcB)) : null;
for (int index = 0; index < (int)op.AlSize + 1; index++)
{
@ -33,12 +42,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Phys)
{
Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
context.Copy(Register(rd), context.LoadAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, primVertex));
StorageKind storageKind = op.O ? StorageKind.Output : StorageKind.Input;
context.Config.SetUsedFeature(FeatureFlags.IaIndexing);
context.Copy(Register(rd), context.Load(storageKind, IoVariable.UserDefined, primVertex, vecIndex, elemIndex));
}
else if (op.SrcB == RegisterConsts.RegisterZeroIndex || op.P)
{
@ -46,14 +56,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.FlagAttributeRead(offset);
if (op.O && CanLoadOutput(offset))
bool isOutput = op.O && CanLoadOutput(offset);
if (!op.P && !isOutput && TryConvertIdToIndexForVulkan(context, offset, out Operand value))
{
offset |= AttributeConsts.LoadOutputMask;
context.Copy(Register(rd), value);
}
else
{
context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, op.P));
}
Operand src = op.P ? AttributePerPatch(offset) : CreateInputAttribute(context, offset);
context.Copy(Register(rd), src);
}
else
{
@ -61,14 +73,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.FlagAttributeRead(offset);
if (op.O && CanLoadOutput(offset))
{
offset |= AttributeConsts.LoadOutputMask;
}
bool isOutput = op.O && CanLoadOutput(offset);
Operand src = Const(offset);
context.Copy(Register(rd), context.LoadAttribute(src, Const(0), primVertex));
context.Copy(Register(rd), AttributeMap.GenerateAttributeLoad(context, primVertex, offset, isOutput, false));
}
}
}
@ -88,12 +95,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Phys)
{
Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
Operand invocationId = AttributeMap.HasInvocationId(context.Config.Stage, isOutput: true)
? context.Load(StorageKind.Input, IoVariable.InvocationId)
: null;
context.StoreAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, Register(rd));
context.Config.SetUsedFeature(FeatureFlags.OaIndexing);
context.Store(StorageKind.Output, IoVariable.UserDefined, invocationId, vecIndex, elemIndex, Register(rd));
}
else
{
@ -110,9 +119,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.FlagAttributeWritten(offset);
Operand dest = op.P ? AttributePerPatch(offset) : Attribute(offset);
context.Copy(dest, Register(rd));
AttributeMap.GenerateAttributeStore(context, offset, op.P, Register(rd));
}
}
}
@ -129,13 +136,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Idx)
{
Operand userAttrOffset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
Operand userAttrIndex = context.ShiftRightU32(userAttrOffset, Const(2));
Operand offset = context.ISubtract(GetSrcReg(context, op.SrcA), Const(AttributeConsts.UserAttributeBase));
Operand vecIndex = context.ShiftRightU32(offset, Const(4));
Operand elemIndex = context.BitwiseAnd(context.ShiftRightU32(offset, Const(2)), Const(3));
res = context.LoadAttribute(Const(AttributeConsts.UserAttributeBase), userAttrIndex, Const(0));
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
context.Config.SetUsedFeature(FeatureFlags.IaIndexing);
res = context.Load(StorageKind.Input, IoVariable.UserDefined, null, vecIndex, elemIndex);
res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
}
else
{
@ -147,9 +153,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (context.Config.ImapTypes[index].GetFirstUsedType() == PixelImap.Perspective)
{
res = context.FPMultiply(res, Attribute(AttributeConsts.PositionW));
res = context.FPMultiply(res, context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(3)));
}
}
else if (op.Imm10 == AttributeConsts.PositionX || op.Imm10 == AttributeConsts.PositionY)
{
// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
// because the shader code is not expecting scaled values.
res = context.FPDivide(res, context.Load(StorageKind.Input, IoVariable.SupportBlockRenderScale, null, Const(0)));
}
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
{
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
// This weird trick makes it behave.
res = context.ICompareLess(context.INegate(context.IConvertS32ToFP32(res)), Const(0));
}
}
if (op.IpaOp == IpaOp.Multiply && !isFixedFunc)
@ -216,17 +234,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (tempXLocal != null)
{
context.Copy(Attribute(AttributeConsts.PositionX), tempXLocal);
context.Copy(context.Load(StorageKind.Input, IoVariable.Position, null, Const(0)), tempXLocal);
}
if (tempYLocal != null)
{
context.Copy(Attribute(AttributeConsts.PositionY), tempYLocal);
context.Copy(context.Load(StorageKind.Input, IoVariable.Position, null, Const(1)), tempYLocal);
}
if (tempZLocal != null)
{
context.Copy(Attribute(AttributeConsts.PositionZ), tempZLocal);
context.Copy(context.Load(StorageKind.Input, IoVariable.Position, null, Const(2)), tempZLocal);
}
}
else
@ -241,6 +259,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
private static bool HasPrimitiveVertex(int attr)
{
return attr != AttributeConsts.PrimitiveId &&
attr != AttributeConsts.TessCoordX &&
attr != AttributeConsts.TessCoordY;
}
private static bool CanLoadOutput(int attr)
{
return attr != AttributeConsts.TessCoordX && attr != AttributeConsts.TessCoordY;
@ -252,13 +277,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
// TODO: If two sided rendering is enabled, then this should return
// FrontColor if the fragment is front facing, and back color otherwise.
int index = (attr - AttributeConsts.FrontColorDiffuseR) >> 4;
int userAttrIndex = context.Config.GetFreeUserAttribute(isOutput: false, index);
Operand frontAttr = Attribute(AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf));
context.Config.SetInputUserAttributeFixedFunc(userAttrIndex);
selectedAttr = frontAttr;
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
return true;
}
else if (attr == AttributeConsts.FogCoord)
{
// TODO: We likely need to emulate the fixed-function functionality for FogCoord here.
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
return true;
}
else if (attr >= AttributeConsts.BackColorDiffuseR && attr < AttributeConsts.ClipDistance0)
@ -268,14 +293,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
{
selectedAttr = Attribute(FixedFuncToUserAttribute(context.Config, attr, AttributeConsts.TexCoordBase, 4, isOutput: false));
selectedAttr = GenerateIpaLoad(context, FixedFuncToUserAttribute(context.Config, attr, isOutput: false));
return true;
}
selectedAttr = Attribute(attr);
selectedAttr = GenerateIpaLoad(context, attr);
return false;
}
private static Operand GenerateIpaLoad(EmitterContext context, int offset)
{
return AttributeMap.GenerateAttributeLoad(context, null, offset, isOutput: false, isPerPatch: false);
}
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
{
bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
@ -286,13 +316,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.Layer, 0, isOutput);
config.SetLayerOutputAttribute(attr);
}
else if (attr == AttributeConsts.FogCoord)
{
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FogCoord, fixedStartAttr, isOutput);
}
else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
{
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr, isOutput);
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr + 1, isOutput);
}
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
{
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 4, isOutput);
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 5, isOutput);
}
return attr;
@ -301,11 +335,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, int baseAttr, int baseIndex, bool isOutput)
{
int index = (attr - baseAttr) >> 4;
int userAttrIndex = config.GetFreeUserAttribute(isOutput, index);
int userAttrIndex = config.GetFreeUserAttribute(isOutput, baseIndex + index);
if ((uint)userAttrIndex < Constants.MaxAttributes)
{
userAttrIndex += baseIndex;
attr = AttributeConsts.UserAttributeBase + userAttrIndex * 16 + (attr & 0xf);
if (isOutput)
@ -317,25 +350,34 @@ namespace Ryujinx.Graphics.Shader.Instructions
config.SetInputUserAttributeFixedFunc(userAttrIndex);
}
}
else
{
config.GpuAccessor.Log($"No enough user attributes for fixed attribute offset 0x{attr:X}.");
}
return attr;
}
private static Operand CreateInputAttribute(EmitterContext context, int attr)
private static bool TryConvertIdToIndexForVulkan(EmitterContext context, int attr, out Operand value)
{
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
{
if (attr == AttributeConsts.InstanceId)
{
return context.ISubtract(Attribute(AttributeConsts.InstanceIndex), Attribute(AttributeConsts.BaseInstance));
value = context.ISubtract(
context.Load(StorageKind.Input, IoVariable.InstanceIndex),
context.Load(StorageKind.Input, IoVariable.BaseInstance));
return true;
}
else if (attr == AttributeConsts.VertexId)
{
return Attribute(AttributeConsts.VertexIndex);
value = context.Load(StorageKind.Input, IoVariable.VertexIndex);
return true;
}
}
return Attribute(attr);
value = null;
return false;
}
}
}

View file

@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand value = GetSrcReg(context, op.SrcB);
Operand res = EmitAtomicOp(context, Instruction.MrGlobal, op.Op, op.Size, addrLow, addrHigh, value);
Operand res = EmitAtomicOp(context, StorageKind.GlobalMemory, op.Op, op.Size, addrLow, addrHigh, value);
context.Copy(GetDest(op.Dest), res);
}
@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
_ => AtomSize.U32
};
Operand res = EmitAtomicOp(context, Instruction.MrShared, op.AtomOp, size, offset, Const(0), value);
Operand res = EmitAtomicOp(context, StorageKind.SharedMemory, op.AtomOp, size, offset, Const(0), value);
context.Copy(GetDest(op.Dest), res);
}
@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, new Register(op.SrcA, RegisterType.Gpr), op.E, op.Imm20);
EmitAtomicOp(context, Instruction.MrGlobal, (AtomOp)op.RedOp, op.RedSize, addrLow, addrHigh, GetDest(op.SrcB));
EmitAtomicOp(context, StorageKind.GlobalMemory, (AtomOp)op.RedOp, op.RedSize, addrLow, addrHigh, GetDest(op.SrcB));
}
public static void Stg(EmitterContext context)
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static Operand EmitAtomicOp(
EmitterContext context,
Instruction mr,
StorageKind storageKind,
AtomOp op,
AtomSize type,
Operand addrLow,
@ -170,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomOp.Add:
if (type == AtomSize.S32 || type == AtomSize.U32)
{
res = context.AtomicAdd(mr, addrLow, addrHigh, value);
res = context.AtomicAdd(storageKind, addrLow, addrHigh, value);
}
else
{
@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomOp.And:
if (type == AtomSize.S32 || type == AtomSize.U32)
{
res = context.AtomicAnd(mr, addrLow, addrHigh, value);
res = context.AtomicAnd(storageKind, addrLow, addrHigh, value);
}
else
{
@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomOp.Xor:
if (type == AtomSize.S32 || type == AtomSize.U32)
{
res = context.AtomicXor(mr, addrLow, addrHigh, value);
res = context.AtomicXor(storageKind, addrLow, addrHigh, value);
}
else
{
@ -200,7 +200,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomOp.Or:
if (type == AtomSize.S32 || type == AtomSize.U32)
{
res = context.AtomicOr(mr, addrLow, addrHigh, value);
res = context.AtomicOr(storageKind, addrLow, addrHigh, value);
}
else
{
@ -210,11 +210,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomOp.Max:
if (type == AtomSize.S32)
{
res = context.AtomicMaxS32(mr, addrLow, addrHigh, value);
res = context.AtomicMaxS32(storageKind, addrLow, addrHigh, value);
}
else if (type == AtomSize.U32)
{
res = context.AtomicMaxU32(mr, addrLow, addrHigh, value);
res = context.AtomicMaxU32(storageKind, addrLow, addrHigh, value);
}
else
{
@ -224,11 +224,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
case AtomOp.Min:
if (type == AtomSize.S32)
{
res = context.AtomicMinS32(mr, addrLow, addrHigh, value);
res = context.AtomicMinS32(storageKind, addrLow, addrHigh, value);
}
else if (type == AtomSize.U32)
{
res = context.AtomicMinU32(mr, addrLow, addrHigh, value);
res = context.AtomicMinU32(storageKind, addrLow, addrHigh, value);
}
else
{

View file

@ -76,11 +76,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (op.SReg)
{
case SReg.LaneId:
src = Attribute(AttributeConsts.LaneId);
src = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
break;
case SReg.InvocationId:
src = Attribute(AttributeConsts.InvocationId);
src = context.Load(StorageKind.Input, IoVariable.InvocationId);
break;
case SReg.YDirection:
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
case SReg.ThreadKill:
src = context.Config.Stage == ShaderStage.Fragment ? Attribute(AttributeConsts.ThreadKill) : Const(0);
src = context.Config.Stage == ShaderStage.Fragment ? context.Load(StorageKind.Input, IoVariable.ThreadKill) : Const(0);
break;
case SReg.InvocationInfo:
@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (context.Config.Stage == ShaderStage.TessellationControl ||
context.Config.Stage == ShaderStage.TessellationEvaluation)
{
src = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
src = context.ShiftLeft(context.Load(StorageKind.Input, IoVariable.PatchVertices), Const(16));
}
else
{
@ -115,9 +115,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
case SReg.TId:
Operand tidX = Attribute(AttributeConsts.ThreadIdX);
Operand tidY = Attribute(AttributeConsts.ThreadIdY);
Operand tidZ = Attribute(AttributeConsts.ThreadIdZ);
Operand tidX = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(0));
Operand tidY = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(1));
Operand tidZ = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(2));
tidY = context.ShiftLeft(tidY, Const(16));
tidZ = context.ShiftLeft(tidZ, Const(26));
@ -126,39 +126,39 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
case SReg.TIdX:
src = Attribute(AttributeConsts.ThreadIdX);
src = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(0));
break;
case SReg.TIdY:
src = Attribute(AttributeConsts.ThreadIdY);
src = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(1));
break;
case SReg.TIdZ:
src = Attribute(AttributeConsts.ThreadIdZ);
src = context.Load(StorageKind.Input, IoVariable.ThreadId, null, Const(2));
break;
case SReg.CtaIdX:
src = Attribute(AttributeConsts.CtaIdX);
src = context.Load(StorageKind.Input, IoVariable.CtaId, null, Const(0));
break;
case SReg.CtaIdY:
src = Attribute(AttributeConsts.CtaIdY);
src = context.Load(StorageKind.Input, IoVariable.CtaId, null, Const(1));
break;
case SReg.CtaIdZ:
src = Attribute(AttributeConsts.CtaIdZ);
src = context.Load(StorageKind.Input, IoVariable.CtaId, null, Const(2));
break;
case SReg.EqMask:
src = Attribute(AttributeConsts.EqMask);
src = context.Load(StorageKind.Input, IoVariable.SubgroupEqMask, null, Const(0));
break;
case SReg.LtMask:
src = Attribute(AttributeConsts.LtMask);
src = context.Load(StorageKind.Input, IoVariable.SubgroupLtMask, null, Const(0));
break;
case SReg.LeMask:
src = Attribute(AttributeConsts.LeMask);
src = context.Load(StorageKind.Input, IoVariable.SubgroupLeMask, null, Const(0));
break;
case SReg.GtMask:
src = Attribute(AttributeConsts.GtMask);
src = context.Load(StorageKind.Input, IoVariable.SubgroupGtMask, null, Const(0));
break;
case SReg.GeMask:
src = Attribute(AttributeConsts.GeMask);
src = context.Load(StorageKind.Input, IoVariable.SubgroupGeMask, null, Const(0));
break;
default: