Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
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35 changed files with 660 additions and 167 deletions
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@ -21,9 +21,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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public static void Run(ref BufferGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<byte> result = renderer.GetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, command._size);
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PinnedSpan<byte> result = renderer.GetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, command._size);
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command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
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command._result.Get(threaded).Result = result;
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}
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}
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}
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@ -5,16 +5,25 @@
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public CommandType CommandType => CommandType.CreateBuffer;
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private BufferHandle _threadedHandle;
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private int _size;
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private BufferHandle _storageHint;
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public void Set(BufferHandle threadedHandle, int size)
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public void Set(BufferHandle threadedHandle, int size, BufferHandle storageHint)
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{
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_threadedHandle = threadedHandle;
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_size = size;
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_storageHint = storageHint;
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}
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public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size));
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BufferHandle hint = BufferHandle.Null;
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if (command._storageHint != BufferHandle.Null)
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{
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hint = threaded.Buffers.MapBuffer(command._storageHint);
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}
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, hint));
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}
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}
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}
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@ -18,9 +18,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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public static void Run(ref TextureGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData();
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PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData();
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command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
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command._result.Get(threaded).Result = result;
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}
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}
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}
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@ -22,9 +22,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
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PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
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command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
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command._result.Get(threaded).Result = result;
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}
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}
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}
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@ -1,23 +0,0 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.GAL.Multithreading.Model
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{
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unsafe struct PinnedSpan<T> where T : unmanaged
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{
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private void* _ptr;
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private int _size;
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public PinnedSpan(ReadOnlySpan<T> span)
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{
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_ptr = Unsafe.AsPointer(ref MemoryMarshal.GetReference(span));
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_size = span.Length;
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}
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public ReadOnlySpan<T> Get()
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{
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return new ReadOnlySpan<T>(_ptr, _size * Unsafe.SizeOf<T>());
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}
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}
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}
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@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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return newTex;
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}
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public ReadOnlySpan<byte> GetData()
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public PinnedSpan<byte> GetData()
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{
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if (_renderer.IsGpuThread())
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{
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@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
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_renderer.InvokeCommand();
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return box.Result.Get();
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return box.Result;
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}
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else
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{
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@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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}
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}
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public ReadOnlySpan<byte> GetData(int layer, int level)
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public PinnedSpan<byte> GetData(int layer, int level)
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{
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if (_renderer.IsGpuThread())
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{
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@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
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_renderer.InvokeCommand();
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return box.Result.Get();
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return box.Result;
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}
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else
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{
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@ -265,10 +265,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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}
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}
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public BufferHandle CreateBuffer(int size)
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public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferCommand>().Set(handle, size);
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New<CreateBufferCommand>().Set(handle, size, storageHint);
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QueueCommand();
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return handle;
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@ -329,7 +329,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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QueueCommand();
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}
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public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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{
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if (IsGpuThread())
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{
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@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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New<BufferGetDataCommand>().Set(buffer, offset, size, Ref(box));
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InvokeCommand();
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return box.Result.Get();
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return box.Result;
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}
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else
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{
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