Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
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35 changed files with 660 additions and 167 deletions
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@ -394,7 +394,7 @@ namespace Ryujinx.Graphics.Vulkan
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(region[2], region[3]) = (region[3], region[2]);
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}
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
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gd.BufferManager.SetData<float>(bufferHandle, 0, region);
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@ -495,7 +495,7 @@ namespace Ryujinx.Graphics.Vulkan
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(region[2], region[3]) = (region[3], region[2]);
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}
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
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gd.BufferManager.SetData<float>(bufferHandle, 0, region);
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@ -649,7 +649,7 @@ namespace Ryujinx.Graphics.Vulkan
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_pipeline.SetCommandBuffer(cbs);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize, false);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize);
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gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
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@ -726,7 +726,7 @@ namespace Ryujinx.Graphics.Vulkan
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(region[2], region[3]) = (region[3], region[2]);
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}
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
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gd.BufferManager.SetData<float>(bufferHandle, 0, region);
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@ -802,7 +802,7 @@ namespace Ryujinx.Graphics.Vulkan
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shaderParams[2] = size;
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shaderParams[3] = srcOffset;
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
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gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
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@ -958,7 +958,7 @@ namespace Ryujinx.Graphics.Vulkan
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shaderParams[0] = BitOperations.Log2((uint)ratio);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
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gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
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@ -1050,7 +1050,7 @@ namespace Ryujinx.Graphics.Vulkan
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(shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
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(shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
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gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
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@ -1133,7 +1133,7 @@ namespace Ryujinx.Graphics.Vulkan
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(shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
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(shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
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var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
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gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
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@ -1407,7 +1407,7 @@ namespace Ryujinx.Graphics.Vulkan
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pattern.OffsetIndex.CopyTo(shaderParams.Slice(0, pattern.OffsetIndex.Length));
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var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false, out var patternBuffer);
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var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, out var patternBuffer);
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var patternBufferAuto = patternBuffer.GetBuffer();
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gd.BufferManager.SetData<int>(patternBufferHandle, 0, shaderParams);
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