Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...

This commit is contained in:
gdkchan 2018-04-25 23:11:26 -03:00
parent 211f7f69db
commit a38a72b062
27 changed files with 816 additions and 199 deletions

View file

@ -270,6 +270,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
public void GetBufferData(long Tag, Action<byte[]> Callback)
{
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
{
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, Fb.Handle);
byte[] Data = new byte[Fb.Width * Fb.Height * 4];
(PixelFormat Format, PixelType Type) = OGLEnumConverter.GetTextureFormat(GalTextureFormat.A8B8G8R8);
GL.ReadPixels(
0,
0,
Fb.Width,
Fb.Height,
Format,
Type,
Data);
Callback(Data);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, CurrFbHandle);
}
}
private void SetViewport(Rect Viewport)
{
GL.Viewport(

View file

@ -48,8 +48,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
public int VaoHandle;
public int VboHandle;
public int PrimCount;
}
private struct IbInfo
@ -102,8 +100,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
EnsureVbInitialized(VbIndex);
VertexBuffers[VbIndex].PrimCount = Buffer.Length / Stride;
VbInfo Vb = VertexBuffers[VbIndex];
IntPtr Length = new IntPtr(Buffer.Length);
@ -171,29 +167,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
}
public void DrawArrays(int VbIndex, GalPrimitiveType PrimType)
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
{
VbInfo Vb = VertexBuffers[VbIndex];
if (Vb.PrimCount == 0)
if (PrimCount == 0)
{
return;
}
VbInfo Vb = VertexBuffers[VbIndex];
GL.BindVertexArray(Vb.VaoHandle);
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), 0, Vb.PrimCount);
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
}
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
{
VbInfo Vb = VertexBuffers[VbIndex];
if (Vb.PrimCount == 0)
{
return;
}
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
GL.BindVertexArray(Vb.VaoHandle);

View file

@ -146,6 +146,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => FrameBuffer.SetViewport(X, Y, Width, Height));
}
public void GetFrameBufferData(long Tag, Action<byte[]> Callback)
{
ActionsQueue.Enqueue(() => FrameBuffer.GetBufferData(Tag, Callback));
}
public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags)
{
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
@ -173,14 +178,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format));
}
public void DrawArrays(int VbIndex, GalPrimitiveType PrimType)
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
{
if ((uint)VbIndex > 31)
{
throw new ArgumentOutOfRangeException(nameof(VbIndex));
}
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, PrimType));
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
}
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)