Fix gpu vendor name parsing (#1030)
* Update GLRenderer.cs * print the vendor name fully
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1 changed files with 1 additions and 7 deletions
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@ -335,17 +335,11 @@ namespace Ryujinx.Ui
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_device.Statistics.RecordSystemFrameTime();
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_device.Statistics.RecordSystemFrameTime();
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string gpuVendor = "Unknown";
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if (_renderer.GpuVendor.ToLower().Contains("nvidia")) gpuVendor = "NVIDIA";
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if (_renderer.GpuVendor.ToLower().Contains("amd") || _renderer.GpuVendor.ToLower().Contains("ati")) gpuVendor = "AMD";
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if (_renderer.GpuVendor.ToLower().Contains("intel")) gpuVendor = "Intel";
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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_device.EnableDeviceVsync,
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_device.EnableDeviceVsync,
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$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
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$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
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$"GPU: {gpuVendor}"));
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$"GPU: {_renderer.GpuVendor}"));
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_device.System.SignalVsync();
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_device.System.SignalVsync();
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