Rewrite shader decoding stage (#2698)

* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
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gdkchan 2021-10-12 17:35:31 -03:00 committed by GitHub
parent 0510fde25a
commit a7109c767b
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168 changed files with 12022 additions and 6388 deletions

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@ -60,14 +60,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
/// Reads data from GPU memory.
/// Gets a span of the specified memory location, containing shader code.
/// </summary>
/// <typeparam name="T">Type of the data to be read</typeparam>
/// <param name="address">GPU virtual address of the data</param>
/// <returns>Data at the memory location</returns>
public override T MemoryRead<T>(ulong address)
/// <param name="minimumSize">Minimum size that the returned span may have</param>
/// <returns>Span of the memory location</returns>
public override ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
return MemoryMarshal.Cast<byte, T>(_data.Span.Slice((int)address))[0];
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
}
/// <summary>