Rewrite shader decoding stage (#2698)

* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
This commit is contained in:
gdkchan 2021-10-12 17:35:31 -03:00 committed by GitHub
parent 0510fde25a
commit a7109c767b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
168 changed files with 12022 additions and 6388 deletions

View file

@ -1,4 +1,6 @@
namespace Ryujinx.Graphics.Shader
using System;
namespace Ryujinx.Graphics.Shader
{
public interface IGpuAccessor
{
@ -12,12 +14,7 @@
return 0;
}
T MemoryRead<T>(ulong address) where T : unmanaged;
bool MemoryMapped(ulong address)
{
return true;
}
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
int QueryComputeLocalSizeX()
{