Rewrite shader decoding stage (#2698)

* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
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gdkchan 2021-10-12 17:35:31 -03:00 committed by GitHub
parent 0510fde25a
commit a7109c767b
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168 changed files with 12022 additions and 6388 deletions

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using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void Bar(EmitterContext context)
{
InstBar op = context.GetOp<InstBar>();
// TODO: Support other modes.
if (op.BarOp == BarOp.Sync)
{
context.Barrier();
}
else
{
context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
}
}
public static void Depbar(EmitterContext context)
{
InstDepbar op = context.GetOp<InstDepbar>();
// No operation.
}
public static void Membar(EmitterContext context)
{
InstMembar op = context.GetOp<InstMembar>();
if (op.Membar == Decoders.Membar.Cta)
{
context.GroupMemoryBarrier();
}
else
{
context.MemoryBarrier();
}
}
}
}