Rewrite shader decoding stage (#2698)
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
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168 changed files with 12022 additions and 6388 deletions
143
Ryujinx.Graphics.Shader/Instructions/InstEmitVideoMinMax.cs
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143
Ryujinx.Graphics.Shader/Instructions/InstEmitVideoMinMax.cs
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void Vmnmx(EmitterContext context)
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{
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InstVmnmx op = context.GetOp<InstVmnmx>();
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Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
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Operand srcC = GetSrcReg(context, op.SrcC);
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Operand srcB;
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if (op.BVideo)
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{
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srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
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}
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else
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{
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int imm = op.Imm16;
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if ((op.BSelect & VectorSelect.S8B0) != 0)
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{
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imm = (imm << 16) >> 16;
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}
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srcB = Const(imm);
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}
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Operand res;
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bool resSigned;
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if ((op.ASelect & VectorSelect.S8B0) != (op.BSelect & VectorSelect.S8B0))
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{
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// Signedness is different, but for max, result will always fit a U32,
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// since one of the inputs can't be negative, and the result is the one
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// with highest value. For min, it will always fit on a S32, since
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// one of the input can't be greater than INT_MAX and we want the lowest value.
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resSigned = !op.Mn;
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res = op.Mn ? context.IMaximumU32(srcA, srcB) : context.IMinimumS32(srcA, srcB);
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if ((op.ASelect & VectorSelect.S8B0) != 0)
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{
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Operand isBGtIntMax = context.ICompareLess(srcB, Const(0));
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res = context.ConditionalSelect(isBGtIntMax, srcB, res);
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}
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else
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{
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Operand isAGtIntMax = context.ICompareLess(srcA, Const(0));
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res = context.ConditionalSelect(isAGtIntMax, srcA, res);
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}
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}
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else
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{
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// Ra and Rb have the same signedness, so doesn't matter which one we test.
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resSigned = (op.ASelect & VectorSelect.S8B0) != 0;
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if (op.Mn)
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{
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res = resSigned
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? context.IMaximumS32(srcA, srcB)
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: context.IMaximumU32(srcA, srcB);
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}
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else
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{
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res = resSigned
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? context.IMinimumS32(srcA, srcB)
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: context.IMinimumU32(srcA, srcB);
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}
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}
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if (op.Sat)
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{
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if (op.DFormat && !resSigned)
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{
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res = context.IMinimumU32(res, Const(int.MaxValue));
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}
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else if (!op.DFormat && resSigned)
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{
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res = context.IMaximumS32(res, Const(0));
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}
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}
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switch (op.VideoOp)
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{
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case VideoOp.Acc:
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res = context.IAdd(res, srcC);
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break;
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case VideoOp.Max:
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res = op.DFormat ? context.IMaximumS32(res, srcC) : context.IMaximumU32(res, srcC);
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break;
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case VideoOp.Min:
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res = op.DFormat ? context.IMinimumS32(res, srcC) : context.IMinimumU32(res, srcC);
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break;
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case VideoOp.Mrg16h:
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res = context.BitfieldInsert(srcC, res, Const(16), Const(16));
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break;
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case VideoOp.Mrg16l:
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res = context.BitfieldInsert(srcC, res, Const(0), Const(16));
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break;
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case VideoOp.Mrg8b0:
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res = context.BitfieldInsert(srcC, res, Const(0), Const(8));
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break;
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case VideoOp.Mrg8b2:
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res = context.BitfieldInsert(srcC, res, Const(16), Const(8));
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break;
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}
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context.Copy(GetDest(op.Dest), res);
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}
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private static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
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{
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return type switch
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{
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VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
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VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
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_ => src
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};
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}
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}
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}
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