Rewrite shader decoding stage (#2698)

* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
This commit is contained in:
gdkchan 2021-10-12 17:35:31 -03:00 committed by GitHub
parent 0510fde25a
commit a7109c767b
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168 changed files with 12022 additions and 6388 deletions

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@ -1,6 +1,8 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@ -9,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation
class EmitterContext
{
public Block CurrBlock { get; set; }
public OpCode CurrOp { get; set; }
public InstOp CurrOp { get; set; }
public ShaderConfig Config { get; }
@ -30,6 +32,13 @@ namespace Ryujinx.Graphics.Shader.Translation
_labels = new Dictionary<ulong, Operand>();
}
public T GetOp<T>() where T : unmanaged
{
Debug.Assert(Unsafe.SizeOf<T>() == sizeof(ulong));
ulong op = CurrOp.RawOpCode;
return Unsafe.As<ulong, T>(ref op);
}
public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources)
{
Operation operation = new Operation(inst, dest, sources);