Implement Constant Color blends (#1119)
* Implement Constant Color blends and init blend states * Address gdkchan's comments Also adds Set methods to GpuState * Fix descriptions of QueryModified
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10 changed files with 140 additions and 16 deletions
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@ -17,5 +17,15 @@ namespace Ryujinx.Graphics.Gpu.State
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public BlendFactor AlphaDstFactor;
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public uint Padding;
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#pragma warning restore CS0649
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public static BlendState Default = new BlendState
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{
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ColorOp = BlendOp.Add,
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ColorSrcFactor = BlendFactor.One,
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ColorDstFactor = BlendFactor.Zero,
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AlphaOp = BlendOp.Add,
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AlphaSrcFactor = BlendFactor.One,
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AlphaDstFactor = BlendFactor.Zero
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};
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}
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}
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@ -17,5 +17,15 @@ namespace Ryujinx.Graphics.Gpu.State
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public uint Unknown0x1354;
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public BlendFactor AlphaDstFactor;
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#pragma warning restore CS0649
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public static BlendStateCommon Default = new BlendStateCommon
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{
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ColorOp = BlendOp.Add,
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ColorSrcFactor = BlendFactor.One,
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ColorDstFactor = BlendFactor.Zero,
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AlphaOp = BlendOp.Add,
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AlphaSrcFactor = BlendFactor.One,
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AlphaDstFactor = BlendFactor.Zero
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};
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}
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}
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@ -141,6 +141,14 @@ namespace Ryujinx.Graphics.Gpu.State
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{
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_backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111;
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}
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// Default blend states
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Set(MethodOffset.BlendStateCommon, BlendStateCommon.Default);
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for (int index = 0; index < Constants.TotalRenderTargets; index++)
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{
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Set(MethodOffset.BlendState, index, BlendState.Default);
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}
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}
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/// <summary>
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@ -199,7 +207,7 @@ namespace Ryujinx.Graphics.Gpu.State
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}
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/// <summary>
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/// Checks if two registers have been modified since the last call to this method.
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/// Checks if three registers have been modified since the last call to this method.
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/// </summary>
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/// <param name="m1">First register offset</param>
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/// <param name="m2">Second register offset</param>
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@ -219,7 +227,7 @@ namespace Ryujinx.Graphics.Gpu.State
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}
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/// <summary>
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/// Checks if two registers have been modified since the last call to this method.
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/// Checks if four registers have been modified since the last call to this method.
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/// </summary>
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/// <param name="m1">First register offset</param>
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/// <param name="m2">Second register offset</param>
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@ -242,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.State
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}
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/// <summary>
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/// Checks if two registers have been modified since the last call to this method.
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/// Checks if five registers have been modified since the last call to this method.
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/// </summary>
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/// <param name="m1">First register offset</param>
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/// <param name="m2">Second register offset</param>
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@ -272,6 +280,41 @@ namespace Ryujinx.Graphics.Gpu.State
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return modified;
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}
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/// <summary>
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/// Checks if six registers have been modified since the last call to this method.
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/// </summary>
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/// <param name="m1">First register offset</param>
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/// <param name="m2">Second register offset</param>
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/// <param name="m3">Third register offset</param>
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/// <param name="m4">Fourth register offset</param>
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/// <param name="m5">Fifth register offset</param>
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/// <param name="m6">Sixth register offset</param>
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/// <returns>True if any register was modified, false otherwise</returns>
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public bool QueryModified(
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MethodOffset m1,
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MethodOffset m2,
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MethodOffset m3,
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MethodOffset m4,
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MethodOffset m5,
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MethodOffset m6)
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{
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bool modified = _registers[(int)m1].Modified ||
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_registers[(int)m2].Modified ||
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_registers[(int)m3].Modified ||
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_registers[(int)m4].Modified ||
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_registers[(int)m5].Modified ||
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_registers[(int)m6].Modified;
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_registers[(int)m1].Modified = false;
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_registers[(int)m2].Modified = false;
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_registers[(int)m3].Modified = false;
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_registers[(int)m4].Modified = false;
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_registers[(int)m5].Modified = false;
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_registers[(int)m6].Modified = false;
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return modified;
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}
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/// <summary>
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/// Gets indexed data from a given register offset.
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/// </summary>
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@ -301,5 +344,36 @@ namespace Ryujinx.Graphics.Gpu.State
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{
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return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0];
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}
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/// <summary>
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/// Sets indexed data to a given register offset.
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="offset">Register offset</param>
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/// <param name="index">Index for indexed data</param>
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/// <param name="data">The data to set</param>
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public void Set<T>(MethodOffset offset, int index, T data) where T : struct
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{
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Register register = _registers[(int)offset];
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if ((uint)index >= register.Count)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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Set(offset + index * register.Stride, data);
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}
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/// <summary>
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/// Sets data to a given register offset.
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="offset">Register offset</param>
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/// <param name="data">The data to set</param>
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public void Set<T>(MethodOffset offset, T data) where T : struct
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{
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ReadOnlySpan<int> intSpan = MemoryMarshal.Cast<T, int>(MemoryMarshal.CreateReadOnlySpan(ref data, 1));
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intSpan.CopyTo(_backingMemory.AsSpan().Slice((int)offset, intSpan.Length));
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}
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}
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}
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@ -1,3 +1,4 @@
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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@ -52,7 +53,7 @@ namespace Ryujinx.Graphics.Gpu.State
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/// </summary>
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public static TableItem[] Table = new TableItem[]
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{
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new TableItem(MethodOffset.RtColorState, typeof(RtColorState), 8),
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new TableItem(MethodOffset.RtColorState, typeof(RtColorState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.ViewportTransform, typeof(ViewportTransform), Constants.TotalViewports),
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new TableItem(MethodOffset.ViewportExtents, typeof(ViewportExtents), Constants.TotalViewports),
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new TableItem(MethodOffset.VertexBufferDrawState, typeof(VertexBufferDrawState), 1),
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@ -62,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.State
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new TableItem(MethodOffset.RtDepthStencilState, typeof(RtDepthStencilState), 1),
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new TableItem(MethodOffset.VertexAttribState, typeof(VertexAttribState), 16),
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new TableItem(MethodOffset.RtDepthStencilSize, typeof(Size3D), 1),
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new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), 8),
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new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.StencilTestState, typeof(StencilTestState), 1),
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new TableItem(MethodOffset.SamplerPoolState, typeof(PoolState), 1),
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new TableItem(MethodOffset.TexturePoolState, typeof(PoolState), 1),
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@ -72,9 +73,10 @@ namespace Ryujinx.Graphics.Gpu.State
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new TableItem(MethodOffset.IndexBufferState, typeof(IndexBufferState), 1),
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new TableItem(MethodOffset.VertexBufferInstanced, typeof(Boolean32), 16),
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new TableItem(MethodOffset.FaceState, typeof(FaceState), 1),
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new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), 8),
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new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), 16),
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new TableItem(MethodOffset.BlendState, typeof(BlendState), 8),
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new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
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new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), 16),
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new TableItem(MethodOffset.ShaderState, typeof(ShaderState), 6),
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};
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@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.State
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BlendIndependent = 0x4b9,
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DepthWriteEnable = 0x4ba,
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DepthTestFunc = 0x4c3,
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BlendConstant = 0x4c7,
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BlendStateCommon = 0x4cf,
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BlendEnableCommon = 0x4d7,
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BlendEnable = 0x4d8,
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