Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0 * Shader cache version bump
This commit is contained in:
parent
2ab777885b
commit
acc0b0f313
6 changed files with 27 additions and 15 deletions
|
@ -79,8 +79,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.Ddy, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.FindFirstSetS32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.FindFirstSetU32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.FindLSB, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.FindMSBS32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.FindMSBU32, VariableType.S32, VariableType.U32);
|
||||
Add(Instruction.Floor, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ImageLoad, VariableType.F32);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue