Prevent Display Sleep on Windows while running a game (#1850)
Co-authored-by: EliEron <example@example.com>
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3 changed files with 40 additions and 1 deletions
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@ -554,6 +554,8 @@ namespace Ryujinx.Ui
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_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
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}
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DisplaySleep.Prevent();
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GlRendererWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
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Application.Invoke(delegate
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@ -604,6 +606,7 @@ namespace Ryujinx.Ui
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_windowsMultimediaTimerResolution?.Dispose();
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_windowsMultimediaTimerResolution = null;
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DisplaySleep.Restore();
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_viewBox.Remove(GlRendererWidget);
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_viewBox.Add(_gameTableWindow);
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@ -1299,6 +1299,7 @@
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="tooltip-text" translatable="yes">Change System Time</property>
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<property name="halign">end</property>
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<property name="label" translatable="yes">System Time:</property>
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</object>
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@ -1509,7 +1510,7 @@
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="tooltip-text" translatable="yes">Change System Region</property>
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<property name="tooltip-text" translatable="yes">Change Audio Backend</property>
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<property name="halign">end</property>
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<property name="margin-right">5</property>
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<property name="label" translatable="yes">Audio Backend: </property>
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