Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection

This commit is contained in:
gdkchan 2018-05-17 15:25:42 -03:00
parent 9b9ead94cd
commit b19c474082
28 changed files with 806 additions and 118 deletions

View file

@ -6,7 +6,7 @@ using System.Text;
namespace Ryujinx.Graphics.Gal.Shader
{
class GlslDecompiler
public class GlslDecompiler
{
private delegate string GetInstExpr(ShaderIrOp Op);
@ -31,6 +31,8 @@ namespace Ryujinx.Graphics.Gal.Shader
{
InstsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
{
{ ShaderIrInst.Abs, GetAbsExpr },
{ ShaderIrInst.Add, GetAddExpr },
{ ShaderIrInst.And, GetAndExpr },
{ ShaderIrInst.Asr, GetAsrExpr },
{ ShaderIrInst.Band, GetBandExpr },
@ -45,8 +47,8 @@ namespace Ryujinx.Graphics.Gal.Shader
{ ShaderIrInst.Clt, GetCltExpr },
{ ShaderIrInst.Cne, GetCneExpr },
{ ShaderIrInst.Exit, GetExitExpr },
{ ShaderIrInst.Fabs, GetFabsExpr },
{ ShaderIrInst.Fadd, GetFaddExpr },
{ ShaderIrInst.Fabs, GetAbsExpr },
{ ShaderIrInst.Fadd, GetAddExpr },
{ ShaderIrInst.Fceq, GetCeqExpr },
{ ShaderIrInst.Fcge, GetCgeExpr },
{ ShaderIrInst.Fcgt, GetCgtExpr },
@ -59,8 +61,10 @@ namespace Ryujinx.Graphics.Gal.Shader
{ ShaderIrInst.Ffma, GetFfmaExpr },
{ ShaderIrInst.Flg2, GetFlg2Expr },
{ ShaderIrInst.Floor, GetFloorExpr },
{ ShaderIrInst.Fmul, GetFmulExpr },
{ ShaderIrInst.Fneg, GetFnegExpr },
{ ShaderIrInst.Fmax, GetFmaxExpr },
{ ShaderIrInst.Fmin, GetFminExpr },
{ ShaderIrInst.Fmul, GetMulExpr },
{ ShaderIrInst.Fneg, GetNegExpr },
{ ShaderIrInst.Frcp, GetFrcpExpr },
{ ShaderIrInst.Frsq, GetFrsqExpr },
{ ShaderIrInst.Fsin, GetFsinExpr },
@ -68,10 +72,14 @@ namespace Ryujinx.Graphics.Gal.Shader
{ ShaderIrInst.Ftou, GetFtouExpr },
{ ShaderIrInst.Ipa, GetIpaExpr },
{ ShaderIrInst.Kil, GetKilExpr },
{ ShaderIrInst.Lsl, GetLslExpr },
{ ShaderIrInst.Lsr, GetLsrExpr },
{ ShaderIrInst.Mul, GetMulExpr },
{ ShaderIrInst.Neg, GetNegExpr },
{ ShaderIrInst.Not, GetNotExpr },
{ ShaderIrInst.Or, GetOrExpr },
{ ShaderIrInst.Stof, GetStofExpr },
{ ShaderIrInst.Sub, GetSubExpr },
{ ShaderIrInst.Texq, GetTexqExpr },
{ ShaderIrInst.Texs, GetTexsExpr },
{ ShaderIrInst.Trunc, GetTruncExpr },
@ -100,7 +108,7 @@ namespace Ryujinx.Graphics.Gal.Shader
PrintDeclGprs();
PrintDeclPreds();
PrintBlockScope("void main()", 1, Nodes);
PrintBlockScope(Nodes, 0, Nodes.Length, "void main()", 1);
string GlslCode = SB.ToString();
@ -124,7 +132,7 @@ namespace Ryujinx.Graphics.Gal.Shader
foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
{
SB.AppendLine($"uniform {GetDecl(DeclInfo)};");
SB.AppendLine($"uniform {GetDecl(DeclInfo)}[{DeclInfo.Index + 1}];");
}
if (Decl.Uniforms.Count > 0)
@ -221,7 +229,12 @@ namespace Ryujinx.Graphics.Gal.Shader
return ElemTypes[DeclInfo.Size - 1] + " " + DeclInfo.Name;
}
private void PrintBlockScope(string ScopeName, int IdentationLevel, params ShaderIrNode[] Nodes)
private void PrintBlockScope(
ShaderIrNode[] Nodes,
int Start,
int Count,
string ScopeName,
int IdentationLevel)
{
string Identation = string.Empty;
@ -244,7 +257,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Identation += IdentationStr;
}
for (int Index = 0; Index < Nodes.Length; Index++)
for (int Index = Start; Index < Start + Count; Index++)
{
ShaderIrNode Node = Nodes[Index];
@ -257,9 +270,44 @@ namespace Ryujinx.Graphics.Gal.Shader
IfExpr = "!(" + IfExpr + ")";
}
string SubScopeName = "if (" + IfExpr + ")";
if (Cond.Child is ShaderIrOp Op && Op.Inst == ShaderIrInst.Bra)
{
ShaderIrLabel Label = (ShaderIrLabel)Op.OperandA;
int Target = FindLabel(Nodes, Label, Index + 1);
int IfCount = Target - Index - 1;
string SubScopeName = "if (!" + IfExpr + ")";
if (Nodes[Index + IfCount] is ShaderIrOp LastOp && LastOp.Inst == ShaderIrInst.Bra)
{
Target = FindLabel(Nodes, (ShaderIrLabel)LastOp.OperandA, Index + 1);
int ElseCount = Target - (Index + 1 + IfCount);
PrintBlockScope(Nodes, Index + 1, IfCount - 1, SubScopeName, IdentationLevel + 1);
PrintBlockScope(Nodes, Index + 1 + IfCount, ElseCount, "else", IdentationLevel + 1);
Index += IfCount + ElseCount;
}
else
{
PrintBlockScope(Nodes, Index + 1, IfCount, SubScopeName, IdentationLevel + 1);
Index += IfCount;
}
}
else
{
string SubScopeName = "if (" + IfExpr + ")";
ShaderIrNode[] Child = new ShaderIrNode[] { Cond.Child };
PrintBlockScope(Child, 0, 1, SubScopeName, IdentationLevel + 1);
}
PrintBlockScope(SubScopeName, IdentationLevel + 1, Cond.Child);
}
else if (Node is ShaderIrAsg Asg)
{
@ -288,6 +336,14 @@ namespace Ryujinx.Graphics.Gal.Shader
SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
}
else if (Node is ShaderIrLabel Label)
{
//TODO: Add support for loops here.
}
else if (Node is ShaderIrCmnt Cmnt)
{
SB.AppendLine(Identation + "// " + Cmnt.Comment);
}
else
{
throw new InvalidOperationException();
@ -297,6 +353,21 @@ namespace Ryujinx.Graphics.Gal.Shader
SB.AppendLine(LastLine);
}
private int FindLabel(ShaderIrNode[] Nodes, ShaderIrLabel Label, int Start)
{
int Target;
for (Target = Start; Target < Nodes.Length; Target++)
{
if (Nodes[Target] == Label)
{
return Target;
}
}
throw new InvalidOperationException();
}
private bool IsValidOutOper(ShaderIrNode Node)
{
if (Node is ShaderIrOperGpr Gpr && Gpr.IsConst)
@ -383,12 +454,23 @@ namespace Ryujinx.Graphics.Gal.Shader
private string GetName(ShaderIrOperCbuf Cbuf)
{
if (!Decl.Uniforms.TryGetValue((Cbuf.Index, Cbuf.Offs), out ShaderDeclInfo DeclInfo))
if (!Decl.Uniforms.TryGetValue(Cbuf.Index, out ShaderDeclInfo DeclInfo))
{
throw new InvalidOperationException();
}
return DeclInfo.Name;
if (Cbuf.Offs != null)
{
//Note: We assume that the register value is always a multiple of 4.
//This may not be aways the case.
string Offset = "(floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ") >> 2)";
return DeclInfo.Name + "[" + Cbuf.Pos + " + " + Offset + "]";
}
else
{
return DeclInfo.Name + "[" + Cbuf.Pos + "]";
}
}
private string GetOutAbufName(ShaderIrOperAbuf Abuf)
@ -473,6 +555,10 @@ namespace Ryujinx.Graphics.Gal.Shader
return "xyzw".Substring(Elem, 1);
}
private string GetAbsExpr(ShaderIrOp Op) => GetUnaryCall(Op, "abs");
private string GetAddExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "+");
private string GetAndExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "&");
private string GetAsrExpr(ShaderIrOp Op) => GetBinaryExpr(Op, ">>");
@ -506,10 +592,6 @@ namespace Ryujinx.Graphics.Gal.Shader
private string GetExitExpr(ShaderIrOp Op) => "return";
private string GetFabsExpr(ShaderIrOp Op) => GetUnaryCall(Op, "abs");
private string GetFaddExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "+");
private string GetFcosExpr(ShaderIrOp Op) => GetUnaryCall(Op, "cos");
private string GetFex2Expr(ShaderIrOp Op) => GetUnaryCall(Op, "exp2");
@ -522,9 +604,8 @@ namespace Ryujinx.Graphics.Gal.Shader
private string GetFloorExpr(ShaderIrOp Op) => GetUnaryCall(Op, "floor");
private string GetFmulExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "*");
private string GetFnegExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "-");
private string GetFmaxExpr(ShaderIrOp Op) => GetBinaryCall(Op, "max");
private string GetFminExpr(ShaderIrOp Op) => GetBinaryCall(Op, "min");
private string GetFrcpExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "1 / ");
@ -546,12 +627,17 @@ namespace Ryujinx.Graphics.Gal.Shader
private string GetKilExpr(ShaderIrOp Op) => "discard";
private string GetLslExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "<<");
private string GetLsrExpr(ShaderIrOp Op)
{
return "int(uint(" + GetOperExpr(Op, Op.OperandA) + ") >> " +
GetOperExpr(Op, Op.OperandB) + ")";
}
private string GetMulExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "*");
private string GetNegExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "-");
private string GetNotExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "~");
private string GetOrExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "|");
@ -561,6 +647,8 @@ namespace Ryujinx.Graphics.Gal.Shader
return "float(" + GetOperExpr(Op, Op.OperandA) + ")";
}
private string GetSubExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "-");
private string GetTexqExpr(ShaderIrOp Op)
{
ShaderIrMetaTexq Meta = (ShaderIrMetaTexq)Op.MetaData;
@ -621,6 +709,12 @@ namespace Ryujinx.Graphics.Gal.Shader
return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ")";
}
private string GetBinaryCall(ShaderIrOp Op, string FuncName)
{
return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ", " +
GetOperExpr(Op, Op.OperandB) + ")";
}
private string GetTernaryCall(ShaderIrOp Op, string FuncName)
{
return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ", " +
@ -717,7 +811,10 @@ namespace Ryujinx.Graphics.Gal.Shader
{
float Value = BitConverter.Int32BitsToSingle(Imm.Value);
return Value.ToString(CultureInfo.InvariantCulture);
if (!float.IsNaN(Value) && !float.IsInfinity(Value))
{
return Value.ToString(CultureInfo.InvariantCulture);
}
}
break;
}