Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
This commit is contained in:
Alex Barney 2019-07-01 21:39:22 -05:00 committed by Ac_K
parent 10c74182ba
commit b2b736abc2
205 changed files with 1020 additions and 1041 deletions

View file

@ -4,7 +4,6 @@ using OpenTK.Input;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using Ryujinx.Profiler;
using Ryujinx.Profiler.UI;
using System;
using System.Threading;
@ -97,7 +96,7 @@ namespace Ryujinx
{
RenderFrame();
//Queue max. 1 vsync
// Queue max. 1 vsync
ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
}
}
@ -113,7 +112,7 @@ namespace Ryujinx
Context.MakeCurrent(null);
//OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
// OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
_renderThread = new Thread(RenderLoop);
_renderThread.Start();
@ -134,7 +133,7 @@ namespace Ryujinx
}
}
//Polling becomes expensive if it's not slept
// Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
}
@ -152,7 +151,7 @@ namespace Ryujinx
int rightJoystickDx = 0;
int rightJoystickDy = 0;
//Keyboard Input
// Keyboard Input
if (_keyboard.HasValue)
{
KeyboardState keyboard = _keyboard.Value;
@ -186,7 +185,7 @@ namespace Ryujinx
currentButton |= Configuration.Instance.GamepadControls.GetButtons();
//Keyboard has priority stick-wise
// Keyboard has priority stick-wise
if (leftJoystickDx == 0 && leftJoystickDy == 0)
{
(leftJoystickDx, leftJoystickDy) = Configuration.Instance.GamepadControls.GetLeftStick();
@ -213,8 +212,8 @@ namespace Ryujinx
bool hasTouch = false;
//Get screen touch position from left mouse click
//OpenTK always captures mouse events, even if out of focus, so check if window is focused.
// Get screen touch position from left mouse click
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (Focused && _mouse?.LeftButton == ButtonState.Pressed)
{
MouseState mouse = _mouse.Value;
@ -253,7 +252,7 @@ namespace Ryujinx
X = mX,
Y = mY,
//Placeholder values till more data is acquired
// Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90