Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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205 changed files with 1020 additions and 1041 deletions
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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private int _level;
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private string _identation;
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private string _indentation;
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public CodeGenContext(ShaderConfig config)
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{
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@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public void AppendLine(string str)
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{
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_sb.AppendLine(_identation + str);
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_sb.AppendLine(_indentation + str);
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}
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public string GetCode()
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@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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_level++;
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UpdateIdentation();
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UpdateIndentation();
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}
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public void LeaveScope(string suffix = "")
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@ -65,26 +65,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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_level--;
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UpdateIdentation();
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UpdateIndentation();
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AppendLine("}" + suffix);
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}
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private void UpdateIdentation()
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private void UpdateIndentation()
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{
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_identation = GetIdentation(_level);
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_indentation = GetIndentation(_level);
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}
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private static string GetIdentation(int level)
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private static string GetIndentation(int level)
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{
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string identation = string.Empty;
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string indentation = string.Empty;
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for (int index = 0; index < level; index++)
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{
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identation += Tab;
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indentation += Tab;
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}
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return identation;
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return indentation;
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}
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}
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}
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@ -112,13 +112,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
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{
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//If the node isn't a operation, then it can only be a operand,
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//and those never needs to be surrounded in parenthesis.
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// If the node isn't a operation, then it can only be a operand,
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// and those never needs to be surrounded in parenthesis.
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if (!(node is AstOperation operation))
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{
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//This is sort of a special case, if this is a negative constant,
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//and it is consumed by a unary operation, we need to put on the parenthesis,
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//as in GLSL a sequence like --2 or ~-1 is not valid.
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// This is sort of a special case, if this is a negative constant,
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// and it is consumed by a unary operation, we need to put on the parenthesis,
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// as in GLSL a sequence like --2 or ~-1 is not valid.
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if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
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{
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return true;
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@ -69,8 +69,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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arrayIndexElem = pCount++;
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}
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//The sampler 1D shadow overload expects a
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//dummy value on the middle of the vector, who knows why...
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// The sampler 1D shadow overload expects a
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// dummy value on the middle of the vector, who knows why...
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bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow);
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if (hasDummy1DShadowElem)
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@ -83,8 +83,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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pCount++;
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}
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//On textureGather*, the comparison value is
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//always specified as an extra argument.
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// On textureGather*, the comparison value is
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// always specified as an extra argument.
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bool hasExtraCompareArg = isShadow && isGather;
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if (pCount == 5)
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@ -199,8 +199,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Append(Src(VariableType.F32));
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}
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//textureGather* optional extra component index,
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//not needed for shadow samplers.
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// textureGather* optional extra component index,
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// not needed for shadow samplers.
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if (isGather && !isShadow)
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{
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Append(Src(VariableType.S32));
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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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OpUnary = Op | 1,
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OpBinary = Op | 2,
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OpTernary = Op | 3,
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OpBinaryCom = OpBinary | Comutative,
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OpBinaryCom = OpBinary | Commutative,
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CallNullary = Call | 0,
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CallUnary = Call | 1,
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@ -17,10 +17,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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CallTernary = Call | 3,
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CallQuaternary = Call | 4,
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Comutative = 1 << 8,
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Op = 1 << 9,
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Call = 1 << 10,
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Special = 1 << 11,
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Commutative = 1 << 8,
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Op = 1 << 9,
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Call = 1 << 10,
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Special = 1 << 11,
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ArityMask = 0xff
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}
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@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static string GetConstantBufferName(IAstNode slot, string offsetExpr, GalShaderType shaderType)
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{
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//Non-constant slots are not supported.
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//It is expected that upstream stages are never going to generate non-constant
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//slot access.
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// Non-constant slots are not supported.
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// It is expected that upstream stages are never going to generate non-constant
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// slot access.
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AstOperand operand = (AstOperand)slot;
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string ubName = GetUbName(shaderType, operand.Value);
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@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
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{
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//TODO: There must be a better way to handle this...
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// TODO: There must be a better way to handle this...
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if (shaderType == GalShaderType.Fragment)
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{
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switch (value & ~3)
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@ -180,14 +180,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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//TODO: Warn about unknown built-in attribute.
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// TODO: Warn about unknown built-in attribute.
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return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
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}
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public static string GetUbName(GalShaderType shaderType, int slot)
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{
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string ubName = OperandManager.GetShaderStagePrefix(shaderType);
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string ubName = GetShaderStagePrefix(shaderType);
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ubName += "_" + DefaultNames.UniformNamePrefix + slot;
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