Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
This commit is contained in:
Alex Barney 2019-07-01 21:39:22 -05:00 committed by Ac_K
parent 10c74182ba
commit b2b736abc2
205 changed files with 1020 additions and 1041 deletions

View file

@ -68,8 +68,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (hasThreadExecuting)
{
//If this is not the thread that is currently executing, we need
//to request an interrupt to allow safely starting another thread.
// If this is not the thread that is currently executing, we need
// to request an interrupt to allow safely starting another thread.
if (!currentThread.Context.IsCurrentThread())
{
currentThread.Context.RequestInterrupt();
@ -80,8 +80,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
CoreManager.Reset(currentThread.Context.Work);
}
//Advance current core and try picking a thread,
//keep advancing if it is null.
// Advance current core and try picking a thread,
// keep advancing if it is null.
for (int core = 0; core < 4; core++)
{
_currentCore = (_currentCore + 1) % CpuCoresCount;
@ -100,8 +100,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
//If nothing was running before, then we are on a "external"
//HLE thread, we don't need to wait.
// If nothing was running before, then we are on a "external"
// HLE thread, we don't need to wait.
if (!hasThreadExecuting)
{
return;
@ -114,9 +114,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private void PreemptCurrentThread()
{
//Preempts current thread every 10 milliseconds on a round-robin fashion,
//when multi core scheduling is disabled, to try ensuring that all threads
//gets a chance to run.
// Preempts current thread every 10 milliseconds on a round-robin fashion,
// when multi core scheduling is disabled, to try ensuring that all threads
// gets a chance to run.
while (_keepPreempting)
{
lock (CoreContexts)

View file

@ -207,7 +207,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
signaledThreads.Enqueue(thread);
//If the count is <= 0, we should signal all threads waiting.
// If the count is <= 0, we should signal all threads waiting.
if (count >= 1 && --count == 0)
{
break;
@ -234,7 +234,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
if (!KernelTransfer.UserToKernelInt32(_system, address, out mutexValue))
{
//Invalid address.
// Invalid address.
requester.SignaledObj = null;
requester.ObjSyncResult = KernelResult.InvalidMemState;
@ -243,12 +243,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (mutexValue != 0)
{
//Update value to indicate there is a mutex waiter now.
// Update value to indicate there is a mutex waiter now.
newMutexValue = mutexValue | HasListenersMask;
}
else
{
//No thread owning the mutex, assign to requesting thread.
// No thread owning the mutex, assign to requesting thread.
newMutexValue = requester.ThreadHandleForUserMutex;
}
}
@ -256,7 +256,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (mutexValue == 0)
{
//We now own the mutex.
// We now own the mutex.
requester.SignaledObj = null;
requester.ObjSyncResult = KernelResult.Success;
@ -271,12 +271,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (mutexOwner != null)
{
//Mutex already belongs to another thread, wait for it.
// Mutex already belongs to another thread, wait for it.
mutexOwner.AddMutexWaiter(requester);
}
else
{
//Invalid mutex owner.
// Invalid mutex owner.
requester.SignaledObj = null;
requester.ObjSyncResult = KernelResult.InvalidHandle;
@ -513,9 +513,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
int offset;
//The value is decremented if the number of threads waiting is less
//or equal to the Count of threads to be signaled, or Count is zero
//or negative. It is incremented if there are no threads waiting.
// The value is decremented if the number of threads waiting is less
// or equal to the Count of threads to be signaled, or Count is zero
// or negative. It is incremented if there are no threads waiting.
int waitingCount = 0;
foreach (KThread thread in ArbiterThreads.Where(x => x.MutexAddress == address))
@ -572,7 +572,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
signaledThreads.Enqueue(thread);
//If the count is <= 0, we should signal all threads waiting.
// If the count is <= 0, we should signal all threads waiting.
if (count >= 1 && --count == 0)
{
break;

View file

@ -57,17 +57,17 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (currentHleThread == null)
{
//Nothing is running, we can perform the context switch immediately.
// Nothing is running, we can perform the context switch immediately.
coreContext.ContextSwitch();
}
else if (currentHleThread.IsCurrentThread())
{
//Thread running on the current core, context switch will block.
// Thread running on the current core, context switch will block.
doContextSwitch = true;
}
else
{
//Thread running on another core, request a interrupt.
// Thread running on another core, request a interrupt.
currentHleThread.RequestInterrupt();
}
}

View file

@ -55,7 +55,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
//Yield priority queue.
// Yield priority queue.
if (selectedThread != null)
{
SchedulingData.Reschedule(prio, core, selectedThread);
@ -82,7 +82,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
//If the candidate was scheduled after the current thread, then it's not worth it.
// If the candidate was scheduled after the current thread, then it's not worth it.
if (selectedThread == null || selectedThread.LastScheduledTime >= thread.LastScheduledTime)
{
yield return thread;
@ -90,8 +90,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
//Select candidate threads that could run on this core.
//Only take into account threads that are not yet selected.
// Select candidate threads that could run on this core.
// Only take into account threads that are not yet selected.
KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
if (dst != null)
@ -101,8 +101,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
selectedThread = dst;
}
//If the priority of the currently selected thread is lower than preemption priority,
//then allow threads with lower priorities to be selected aswell.
// If the priority of the currently selected thread is lower than preemption priority,
// then allow threads with lower priorities to be selected aswell.
if (selectedThread != null && selectedThread.DynamicPriority > prio)
{
Func<KThread, bool> predicate = x => x.DynamicPriority >= selectedThread.DynamicPriority;
@ -131,8 +131,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
for (int core = 0; core < CpuCoresCount; core++)
{
//If the core is not idle (there's already a thread running on it),
//then we don't need to attempt load balancing.
// If the core is not idle (there's already a thread running on it),
// then we don't need to attempt load balancing.
if (SchedulingData.ScheduledThreads(core).Any())
{
continue;
@ -144,8 +144,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
KThread dst = null;
//Select candidate threads that could run on this core.
//Give preference to threads that are not yet selected.
// Select candidate threads that could run on this core.
// Give preference to threads that are not yet selected.
foreach (KThread thread in SchedulingData.SuggestedThreads(core))
{
if (thread.CurrentCore < 0 || thread != CoreContexts[thread.CurrentCore].SelectedThread)
@ -158,11 +158,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = thread.CurrentCore;
}
//Not yet selected candidate found.
// Not yet selected candidate found.
if (dst != null)
{
//Priorities < 2 are used for the kernel message dispatching
//threads, we should skip load balancing entirely.
// Priorities < 2 are used for the kernel message dispatching
// threads, we should skip load balancing entirely.
if (dst.DynamicPriority >= 2)
{
SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
@ -173,8 +173,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
continue;
}
//All candiates are already selected, choose the best one
//(the first one that doesn't make the source core idle if moved).
// All candidates are already selected, choose the best one
// (the first one that doesn't make the source core idle if moved).
for (int index = 0; index < srcCoresHighestPrioThreadsCount; index++)
{
int srcCore = srcCoresHighestPrioThreads[index];
@ -183,8 +183,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (src != null)
{
//Run the second thread on the queue on the source core,
//move the first one to the current core.
// Run the second thread on the queue on the source core,
// move the first one to the current core.
KThread origSelectedCoreSrc = CoreContexts[srcCore].SelectedThread;
CoreContexts[srcCore].SelectThread(src);

View file

@ -20,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_system.CriticalSection.Enter();
//Check if objects are already signaled before waiting.
// Check if objects are already signaled before waiting.
for (int index = 0; index < syncObjs.Length; index++)
{
if (!syncObjs[index].IsSignaled())

View file

@ -276,7 +276,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public void Exit()
{
//TODO: Debug event.
// TODO: Debug event.
if (Owner != null)
{
@ -352,7 +352,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (DynamicPriority < KScheduler.PrioritiesCount)
{
//Move current thread to the end of the queue.
// Move current thread to the end of the queue.
_schedulingData.Reschedule(DynamicPriority, CurrentCore, this);
}
@ -383,7 +383,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (DynamicPriority < KScheduler.PrioritiesCount)
{
//Move current thread to the end of the queue.
// Move current thread to the end of the queue.
_schedulingData.Reschedule(prio, core, this);
Func<KThread, bool> predicate = x => x.DynamicPriority == prio;
@ -407,8 +407,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
//If the candidate was scheduled after the current thread, then it's not worth it,
//unless the priority is higher than the current one.
// If the candidate was scheduled after the current thread, then it's not worth it,
// unless the priority is higher than the current one.
if (nextThreadOnCurrentQueue.LastScheduledTime >= thread.LastScheduledTime ||
nextThreadOnCurrentQueue.DynamicPriority < thread.DynamicPriority)
{
@ -524,7 +524,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
if (pause)
{
//Pause, the force pause flag should be clear (thread is NOT paused).
// Pause, the force pause flag should be clear (thread is NOT paused).
if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) == 0)
{
_forcePauseFlags |= ThreadSchedState.ThreadPauseFlag;
@ -538,7 +538,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
else
{
//Unpause, the force pause flag should be set (thread is paused).
// Unpause, the force pause flag should be set (thread is paused).
if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) != 0)
{
ThreadSchedState oldForcePauseFlags = _forcePauseFlags;
@ -604,7 +604,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
bool useOverride = _affinityOverrideCount != 0;
//The value -3 is "do not change the preferred core".
// The value -3 is "do not change the preferred core".
if (newCore == -3)
{
newCore = useOverride ? _preferredCoreOverride : PreferredCore;
@ -766,7 +766,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
do
{
//Skip all threads that are not waiting for this mutex.
// Skip all threads that are not waiting for this mutex.
while (currentNode != null && currentNode.Value.MutexAddress != mutexAddress)
{
currentNode = currentNode.Next;
@ -785,12 +785,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (newMutexOwner != null)
{
//New owner was already selected, re-insert on new owner list.
// New owner was already selected, re-insert on new owner list.
newMutexOwner.AddToMutexWaitersList(currentNode.Value);
}
else
{
//New owner not selected yet, use current thread.
// New owner not selected yet, use current thread.
newMutexOwner = currentNode.Value;
}
@ -812,9 +812,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private void UpdatePriorityInheritance()
{
//If any of the threads waiting for the mutex has
//higher priority than the current thread, then
//the current thread inherits that priority.
// If any of the threads waiting for the mutex has
// higher priority than the current thread, then
// the current thread inherits that priority.
int highestPriority = BasePriority;
if (_mutexWaiters.First != null)
@ -837,7 +837,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (MutexOwner != null)
{
//Remove and re-insert to ensure proper sorting based on new priority.
// Remove and re-insert to ensure proper sorting based on new priority.
MutexOwner._mutexWaiters.Remove(_mutexWaiterNode);
MutexOwner.AddToMutexWaitersList(this);
@ -877,7 +877,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (oldFlags == ThreadSchedState.Running)
{
//Was running, now it's stopped.
// Was running, now it's stopped.
if (CurrentCore >= 0)
{
_schedulingData.Unschedule(DynamicPriority, CurrentCore, this);
@ -893,7 +893,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
else if (SchedFlags == ThreadSchedState.Running)
{
//Was stopped, now it's running.
// Was stopped, now it's running.
if (CurrentCore >= 0)
{
_schedulingData.Schedule(DynamicPriority, CurrentCore, this);
@ -918,7 +918,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return;
}
//Remove thread from the old priority queues.
// Remove thread from the old priority queues.
if (CurrentCore >= 0)
{
_schedulingData.Unschedule(oldPriority, CurrentCore, this);
@ -932,7 +932,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
//Add thread to the new priority queues.
// Add thread to the new priority queues.
KThread currentThread = _scheduler.GetCurrentThread();
if (CurrentCore >= 0)
@ -965,7 +965,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return;
}
//Remove thread from the old priority queues.
// Remove thread from the old priority queues.
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (((oldAffinityMask >> core) & 1) != 0)
@ -981,7 +981,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
//Add thread to the new priority queues.
// Add thread to the new priority queues.
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (((AffinityMask >> core) & 1) != 0)
@ -1069,7 +1069,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
System.CriticalSection.Enter();
//Wake up all threads that may be waiting for a mutex being held by this thread.
// Wake up all threads that may be waiting for a mutex being held by this thread.
foreach (KThread thread in _mutexWaiters)
{
thread.MutexOwner = null;