Delete ShaderConfig and organize shader resources/definitions better (#5509)

* Move some properties out of ShaderConfig

* Stop using ShaderConfig on backends

* Replace ShaderConfig usages on Translator and passes

* Move remaining properties out of ShaderConfig and delete ShaderConfig

* Remove ResourceManager property from TranslatorContext

* Move Rewriter passes to separate transform pass files

* Fix TransformPasses.RunPass on cases where a node is removed

* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage

* Reduce excessive parameter passing a bit by using structs more

* Remove binding parameter from ShaderProperties methods since it is redundant

* Replace decoder instruction checks with switch statement

* Put GLSL on the same plan as SPIR-V for input/output declaration

* Stop mutating TranslatorContext state when Translate is called

* Pass most of the graphics state using a struct instead of individual query methods

* Auto-format

* Auto-format

* Add backend logging interface

* Auto-format

* Remove unnecessary use of interpolated strings

* Remove more modifications of AttributeUsage after decode

* PR feedback

* gl_Layer is not supported on compute
This commit is contained in:
gdkchan 2023-08-13 22:26:42 -03:00 committed by GitHub
parent 8edfb2bc7b
commit b423197619
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GPG key ID: 4AEE18F83AFDEB23
68 changed files with 2653 additions and 2407 deletions

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@ -5,7 +5,6 @@ using Spv.Generator;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using static Spv.Specification;
using SpvInstruction = Spv.Generator.Instruction;
@ -66,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
{
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
DeclareMemories(context, context.Config.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
DeclareMemories(context, context.Config.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
DeclareSamplers(context, context.Config.Properties.Textures.Values);
DeclareImages(context, context.Config.Properties.Images.Values);
DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
DeclareMemories(context, context.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
DeclareMemories(context, context.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
DeclareSamplers(context, context.Properties.Textures.Values);
DeclareImages(context, context.Properties.Images.Values);
DeclareInputsAndOutputs(context, info);
}
@ -108,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
foreach (BufferDefinition buffer in buffers)
{
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
int setIndex = context.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4;
int alignmentMask = alignment - 1;
int offset = 0;
@ -181,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
foreach (var sampler in samplers)
{
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
var dim = (sampler.Type & SamplerType.Mask) switch
{
@ -220,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
foreach (var image in images)
{
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? image.Set : 0;
int setIndex = context.TargetApi == TargetApi.Vulkan ? image.Set : 0;
var dim = GetDim(image.Type);
@ -314,16 +313,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
{
int firstLocation = int.MaxValue;
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
{
foreach (var ioDefinition in info.IoDefinitions)
{
if (ioDefinition.IoVariable == IoVariable.FragmentOutputColor && ioDefinition.Location < firstLocation)
{
firstLocation = ioDefinition.Location;
}
}
}
foreach (var ioDefinition in info.IoDefinitions)
{
PixelImap iq = PixelImap.Unused;
if (context.Config.Stage == ShaderStage.Fragment)
if (context.Definitions.Stage == ShaderStage.Fragment)
{
var ioVariable = ioDefinition.IoVariable;
if (ioVariable == IoVariable.UserDefined)
{
iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType();
}
else
{
@ -340,11 +352,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
bool isOutput = ioDefinition.StorageKind.IsOutput();
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq, firstLocation);
}
}
private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
private static void DeclareInputOrOutput(
CodeGenContext context,
IoDefinition ioDefinition,
bool isOutput,
bool isPerPatch,
PixelImap iq = PixelImap.Unused,
int firstLocation = 0)
{
IoVariable ioVariable = ioDefinition.IoVariable;
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
@ -355,12 +373,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (ioVariable == IoVariable.UserDefined)
{
varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
varType = context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput);
isBuiltIn = false;
}
else if (ioVariable == IoVariable.FragmentOutputColor)
{
varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
varType = context.Definitions.GetFragmentOutputColorType(ioDefinition.Location);
isBuiltIn = false;
}
else
@ -374,16 +392,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
if (hasComponent)
{
varType &= AggregateType.ElementTypeMask;
}
else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
else if (ioVariable == IoVariable.UserDefined && context.Definitions.HasTransformFeedbackOutputs(isOutput))
{
varType &= AggregateType.ElementTypeMask;
varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
varType |= context.Definitions.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
{
2 => AggregateType.Vector2,
3 => AggregateType.Vector3,
@ -395,20 +413,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
bool builtInPassthrough = false;
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput))
{
int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), arraySize));
if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
builtInPassthrough = true;
}
}
if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
if (context.Definitions.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
{
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Definitions.ThreadsPerInputPrimitive));
}
var spvPointerType = context.TypePointer(storageClass, spvType);
@ -426,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.Decorate(spvVar, Decoration.Patch);
}
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
if (context.HostCapabilities.ReducedPrecision && ioVariable == IoVariable.Position)
{
context.Decorate(spvVar, Decoration.Invariant);
}
@ -439,7 +457,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (ioVariable == IoVariable.UserDefined)
{
int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
int location = context.AttributeUsage.GetPerPatchAttributeLocation(ioDefinition.Location);
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
@ -455,8 +473,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (!isOutput &&
!isPerPatch &&
(context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
(context.AttributeUsage.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.Decorate(spvVar, Decoration.PassthroughNV);
}
@ -465,13 +483,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
int location = ioDefinition.Location;
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
{
int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
int index = location - firstLocation;
int mask = 3 << firstLocation;
if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
if ((uint)index < 2)
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
@ -499,7 +515,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
}
else if (context.Config.TryGetTransformFeedbackOutput(
else if (context.Definitions.TryGetTransformFeedbackOutput(
ioVariable,
ioDefinition.Location,
ioDefinition.Component,