Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
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68 changed files with 2653 additions and 2407 deletions
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@ -5,7 +5,6 @@ using Spv.Generator;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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using static Spv.Specification;
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using SpvInstruction = Spv.Generator.Instruction;
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@ -66,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
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{
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DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
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DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
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DeclareMemories(context, context.Config.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
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DeclareMemories(context, context.Config.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
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DeclareSamplers(context, context.Config.Properties.Textures.Values);
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DeclareImages(context, context.Config.Properties.Images.Values);
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DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
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DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
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DeclareMemories(context, context.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
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DeclareMemories(context, context.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
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DeclareSamplers(context, context.Properties.Textures.Values);
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DeclareImages(context, context.Properties.Images.Values);
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DeclareInputsAndOutputs(context, info);
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}
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@ -108,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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foreach (BufferDefinition buffer in buffers)
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{
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int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
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int setIndex = context.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
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int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4;
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int alignmentMask = alignment - 1;
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int offset = 0;
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@ -181,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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foreach (var sampler in samplers)
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{
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int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
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int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
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var dim = (sampler.Type & SamplerType.Mask) switch
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{
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@ -220,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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foreach (var image in images)
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{
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int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? image.Set : 0;
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int setIndex = context.TargetApi == TargetApi.Vulkan ? image.Set : 0;
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var dim = GetDim(image.Type);
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@ -314,16 +313,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
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{
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int firstLocation = int.MaxValue;
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if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
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{
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foreach (var ioDefinition in info.IoDefinitions)
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{
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if (ioDefinition.IoVariable == IoVariable.FragmentOutputColor && ioDefinition.Location < firstLocation)
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{
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firstLocation = ioDefinition.Location;
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}
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}
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}
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foreach (var ioDefinition in info.IoDefinitions)
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{
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PixelImap iq = PixelImap.Unused;
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if (context.Config.Stage == ShaderStage.Fragment)
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if (context.Definitions.Stage == ShaderStage.Fragment)
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{
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var ioVariable = ioDefinition.IoVariable;
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if (ioVariable == IoVariable.UserDefined)
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{
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iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
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iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType();
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}
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else
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{
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@ -340,11 +352,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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bool isOutput = ioDefinition.StorageKind.IsOutput();
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bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
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DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
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DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq, firstLocation);
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}
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}
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private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
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private static void DeclareInputOrOutput(
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CodeGenContext context,
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IoDefinition ioDefinition,
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bool isOutput,
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bool isPerPatch,
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PixelImap iq = PixelImap.Unused,
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int firstLocation = 0)
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{
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IoVariable ioVariable = ioDefinition.IoVariable;
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var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
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@ -355,12 +373,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (ioVariable == IoVariable.UserDefined)
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{
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varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
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varType = context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput);
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isBuiltIn = false;
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}
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else if (ioVariable == IoVariable.FragmentOutputColor)
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{
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varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
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varType = context.Definitions.GetFragmentOutputColorType(ioDefinition.Location);
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isBuiltIn = false;
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}
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else
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@ -374,16 +392,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
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bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
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if (hasComponent)
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{
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varType &= AggregateType.ElementTypeMask;
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}
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else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
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else if (ioVariable == IoVariable.UserDefined && context.Definitions.HasTransformFeedbackOutputs(isOutput))
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{
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varType &= AggregateType.ElementTypeMask;
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varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
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varType |= context.Definitions.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
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{
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2 => AggregateType.Vector2,
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3 => AggregateType.Vector3,
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@ -395,20 +413,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
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bool builtInPassthrough = false;
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if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
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if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput))
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{
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int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
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int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
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spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), arraySize));
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if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
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{
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builtInPassthrough = true;
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}
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}
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if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
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if (context.Definitions.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
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{
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spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
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spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Definitions.ThreadsPerInputPrimitive));
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}
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var spvPointerType = context.TypePointer(storageClass, spvType);
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@ -426,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.Decorate(spvVar, Decoration.Patch);
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}
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if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
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if (context.HostCapabilities.ReducedPrecision && ioVariable == IoVariable.Position)
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{
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context.Decorate(spvVar, Decoration.Invariant);
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}
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@ -439,7 +457,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (ioVariable == IoVariable.UserDefined)
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{
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int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
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int location = context.AttributeUsage.GetPerPatchAttributeLocation(ioDefinition.Location);
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
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}
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@ -455,8 +473,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (!isOutput &&
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!isPerPatch &&
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(context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
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context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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(context.AttributeUsage.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
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context.HostCapabilities.SupportsGeometryShaderPassthrough)
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{
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context.Decorate(spvVar, Decoration.PassthroughNV);
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}
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{
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int location = ioDefinition.Location;
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if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
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if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
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{
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int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
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int index = location - firstLocation;
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int mask = 3 << firstLocation;
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if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
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if ((uint)index < 2)
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{
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
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context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
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@ -499,7 +515,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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break;
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}
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}
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else if (context.Config.TryGetTransformFeedbackOutput(
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else if (context.Definitions.TryGetTransformFeedbackOutput(
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ioVariable,
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ioDefinition.Location,
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ioDefinition.Component,
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