Add support for alpha to coverage dithering (#3069)

* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
This commit is contained in:
gdkchan 2022-07-05 19:58:36 -03:00 committed by GitHub
parent 594246ea47
commit b46b63e06a
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 217 additions and 34 deletions

View file

@ -167,6 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
accessorHeader.StateFlags.HasFlag(GuestGpuStateFlags.EarlyZForce),
topology,
tessMode,
false,
false,
false);
TransformFeedbackDescriptor[] tfdNew = null;

View file

@ -67,6 +67,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
}
/// <inheritdoc/>
public bool QueryAlphaToCoverageDitherEnable()
{
return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
}
/// <inheritdoc/>
public int QueryBindingConstantBuffer(int index)
{

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 1;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3424;
private const uint CodeGenVersion = 3069;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View file

@ -66,6 +66,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
}
/// <inheritdoc/>
public bool QueryAlphaToCoverageDitherEnable()
{
return _state.GraphicsState.AlphaToCoverageEnable && _state.GraphicsState.AlphaToCoverageDitherEnable;
}
/// <inheritdoc/>
public int QueryBindingConstantBuffer(int index)
{

View file

@ -30,6 +30,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
public readonly bool ViewportTransformDisable;
/// <summary>
/// Indicates whenever alpha-to-coverage is enabled.
/// </summary>
public readonly bool AlphaToCoverageEnable;
/// <summary>
/// Indicates whenever alpha-to-coverage dithering is enabled.
/// </summary>
public readonly bool AlphaToCoverageDitherEnable;
/// <summary>
/// Creates a new GPU graphics state.
/// </summary>
@ -37,12 +47,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="topology">Primitive topology</param>
/// <param name="tessellationMode">Tessellation mode</param>
/// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode, bool viewportTransformDisable)
/// <param name="alphaToCoverageEnable">Indicates whenever alpha-to-coverage is enabled</param>
/// <param name="alphaToCoverageDitherEnable">Indicates whenever alpha-to-coverage dithering is enabled</param>
public GpuChannelGraphicsState(
bool earlyZForce,
PrimitiveTopology topology,
TessMode tessellationMode,
bool viewportTransformDisable,
bool alphaToCoverageEnable,
bool alphaToCoverageDitherEnable)
{
EarlyZForce = earlyZForce;
Topology = topology;
TessellationMode = tessellationMode;
ViewportTransformDisable = viewportTransformDisable;
AlphaToCoverageEnable = alphaToCoverageEnable;
AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
}
}
}

View file

@ -455,6 +455,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
bool thisA2cDitherEnable = GraphicsState.AlphaToCoverageEnable && GraphicsState.AlphaToCoverageDitherEnable;
bool otherA2cDitherEnable = graphicsState.AlphaToCoverageEnable && graphicsState.AlphaToCoverageDitherEnable;
if (otherA2cDitherEnable != thisA2cDitherEnable)
{
return false;
}
return Matches(channel, poolState, checkTextures, isCompute: false);
}