Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
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7a90abc035
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18 changed files with 1915 additions and 220 deletions
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@ -18,6 +18,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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throw new NotSupportedException();
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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throw new NotSupportedException();
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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throw new NotSupportedException();
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@ -38,6 +43,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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Buffer.SetData(_buffer, _bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
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}
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public void SetData(ReadOnlySpan<byte> data, int layer, int level)
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{
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throw new NotSupportedException();
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}
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public void SetStorage(BufferRange buffer)
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{
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if (buffer.Handle == _buffer &&
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@ -115,18 +115,44 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureCreateInfo srcInfo = src.Info;
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TextureCreateInfo dstInfo = dst.Info;
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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if (dstInfo.Target == Target.Texture3D)
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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int depth = Math.Min(srcDepth, dstDepth);
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int levels = Math.Min(srcLevels, dstLevels);
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CopyUnscaled(src, dst, srcLayer, dstLayer, srcLevel, dstLevel, depth, levels);
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}
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public void CopyUnscaled(
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ITextureInfo src,
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ITextureInfo dst,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel,
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int depth,
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int levels)
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{
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TextureCreateInfo srcInfo = src.Info;
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TextureCreateInfo dstInfo = dst.Info;
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int srcHandle = src.Handle;
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int dstHandle = dst.Handle;
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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srcWidth = Math.Max(1, srcWidth >> srcLevel);
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srcHeight = Math.Max(1, srcHeight >> srcLevel);
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@ -134,11 +160,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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if (dstInfo.Target == Target.Texture3D)
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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int blockWidth = 1;
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int blockHeight = 1;
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bool sizeInBlocks = false;
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@ -166,8 +187,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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int width = Math.Min(srcWidth, dstWidth);
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int height = Math.Min(srcHeight, dstHeight);
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int depth = Math.Min(srcDepth, dstDepth);
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int levels = Math.Min(srcLevels, dstLevels);
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for (int level = 0; level < levels; level++)
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{
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@ -10,8 +10,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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private readonly TextureStorage _parent;
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private TextureView _emulatedViewParent;
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private TextureView _incompatibleFormatView;
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public int FirstLayer { get; private set; }
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@ -96,37 +94,10 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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if (Info.IsCompressed == info.IsCompressed)
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{
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firstLayer += FirstLayer;
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firstLevel += FirstLevel;
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firstLayer += FirstLayer;
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firstLevel += FirstLevel;
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return _parent.CreateView(info, firstLayer, firstLevel);
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}
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else
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{
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// TODO: Most graphics APIs doesn't support creating a texture view from a compressed format
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// with a non-compressed format (or vice-versa), however NVN seems to support it.
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// So we emulate that here with a texture copy (see the first CopyTo overload).
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// However right now it only does a single copy right after the view is created,
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// so it doesn't work for all cases.
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TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
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_renderer.TextureCopy.CopyUnscaled(
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this,
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emulatedView,
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0,
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firstLayer,
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0,
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firstLevel);
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emulatedView._emulatedViewParent = this;
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emulatedView.FirstLayer = firstLayer;
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emulatedView.FirstLevel = firstLevel;
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return emulatedView;
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}
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return _parent.CreateView(info, firstLayer, firstLevel);
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}
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public int GetIncompatibleFormatViewHandle()
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@ -163,17 +134,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureView destinationView = (TextureView)destination;
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
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}
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if (destinationView._emulatedViewParent != null)
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{
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_renderer.TextureCopy.CopyUnscaled(
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this,
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destinationView._emulatedViewParent,
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0,
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destinationView.FirstLayer,
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0,
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destinationView.FirstLevel);
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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TextureView destinationView = (TextureView)destination;
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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@ -308,6 +275,20 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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public void SetData(ReadOnlySpan<byte> data, int layer, int level)
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{
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unsafe
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{
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fixed (byte* ptr = data)
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{
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int width = Math.Max(Info.Width >> level, 1);
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int height = Math.Max(Info.Height >> level, 1);
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ReadFrom2D((IntPtr)ptr, layer, level, width, height);
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}
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}
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}
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public void ReadFromPbo(int offset, int size)
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{
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ReadFrom(IntPtr.Zero + offset, size);
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